Earthbind
You cause flexible vines and roots to burst out of the ground, stretching and rising into the air to capture an enemy normally out of your reach. When you cast this spell, you force one flying target within range to make a Dexterity saving throw to avoid being grabbed by the vines. On a failed save, the creature takes 2d6 bludgeoning damage, and is brought to to the ground at a space within 5 ft. of your location at a rate of 30 ft. per round. The creature suffers no falling damage from this descent. Once on the ground, the creature can not fly for the duration of the spell, and is unable to move more than 30 ft. from the original space they landed on. A creature can escape these binds by using their action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC.
At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the duration of the spell increases by 1 minute for every slot level above 1st.
Earthbind
1st Level | Transmutation | |||
Casting Time | 1 Action | |||
Range | 120 ft. | |||
Components | Vocal | Somatic | ||
Duration | Concentration, up to 1 min | |||
Classes | Druid | Ranger | Paladin | Sorcerer |
Effect
When you cast this spell, you force one flying target within range to make a Dexterity saving throw to avoid being grabbed by the vines.
Side/Secondary Effects
Once on the ground, the creature can not fly for the duration of the spell, and is unable to move more than 30 ft. from the original space they landed on.
Manifestation
You cause flexible vines and roots to burst out of the ground, stretching and rising into the air to capture an enemy normally out of your reach.
Source
Class | Source |
Druid | Learned |
Ranger | Learned |
Paladin | Deity |
Sorcerer | Innate/Bloodline |
Related School
Transmutation
Effect Duration
Concentration, up to 1 min.
Effect Casting Time
1 Action
Range
120 feet
Level
1st
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