Divine Reckoning
You draw deeply from the well of your faith, in your darkest moment relying on the brightest light of your life. As an action on each of your turns for the spell’s duration, you must hold the holy symbol aloft and choose a creature you can see within 30 ft., forcing the target to make a Constitution saving throw as blinding light shines from the symbol to land on it. If you do not, the spell automatically ends. On a failed save, the target takes 6d10 radiant damage and is blinded until the end of its next turn. On a success, the target takes half as much damage and is not blinded. Undead creatures have a disadvantage on this saving throw, and on a failed save are stunned until the end of their next turn as well as blinded. When the spell ends, the holy symbol melts away in your hands from the power channeled through it.
Flashback If you’ve already cast this spell since the end of your last long rest, you can instead choose to cast it as a Flashback spell using a spell slot of 9th level or higher. If you do, aberrations, fey, fiends, and undead all have disadvantage on the saving throw, and on a failed save are stunned until the end of their next turn as well as blinded.
Divine Reckoning
8th Level | Evocation | ||
Casting Time | 1 action | ||
Range | Self | ||
Components | Vocal | Somatic | Material (a holy symbol worth at least 50 GP) |
Duration | 1 min. | ||
Classes | Cleric |
Effect
On a failed save, the target takes 6d10 radiant damage and is blinded until the end of its next turn. On a success, the target takes half as much damage and is not blinded.
Side/Secondary Effects
Undead creatures have a disadvantage on this saving throw, and on a failed save are stunned until the end of their next turn as well as blinded. When the spell ends, the holy symbol melts away in your hands from the power channeled through it.
Manifestation
As an action on each of your turns for the spell’s duration, you must hold the holy symbol aloft and choose a creature you can see within 30 ft., forcing the target to make a Constitution saving throw as blinding light shines from the symbol to land on it.
Source
Class | Source |
Cleric | Diety |
Material Components
a holy symbol worth at least 50 GP
Gestures & Ritual
You draw deeply from the well of your faith, in your darkest moment relying on the brightest light of your life. As an action on each of your turns for the spell’s duration, you must hold the holy symbol aloft and choose a creature you can see within 30 ft., forcing the target to make a Constitution saving throw as blinding light shines from the symbol to land on it.
Related School
Evocation
Effect Duration
1 min.
Effect Casting Time
1 action
Range
Self
Level
8th
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