Delver of Secrets
Hundreds of secrets lurk just below the surface of Innistrad. Friendly townspeople who become bloodthirsty beasts overnight, graveyards that cough up family skeletons, and even the sealed vaults of the Church of Avacyn. In a word with so many secrets, perhaps it is of little surprise that there are those ho actively dedicate their lives to unearthing them, no matter the cost to others-or to themselves.
Lurking Beyond the Surface The phrase "There is no such thing as a question without an answer" is doubly true in the provinces of Innistrad. Rarely is a situation as simple as it seems at first or even second glance. Every question that is asked has a surface answer, visible to everyone, and a hidden answer whose discovery requires phrasing the question correctly. The mayor didn't just kill his wife, but becomes a bloodthirsty beast on the full moon. The butcher wasn't serving spoiled meat, but is the reason his sickly neighbors keep disappearing. No one on Innistrad has seen Avacyn in years, but the demons still haven't returned. In the end, no matter how hard someone struggles to hide it, the real answer always finds the light of day eventually.
Searching for New Questions Innistrad's abundance of secrets and hidden information make it a dangerous place for most of its residents, but a wonderland for those driven fully by curiosity. On the surface, Innistrad's secret places hold werewolves, geists, vampires, haunted fens and moorlands, and lost relics buried in overgrown ruins. But these discoveries can sate the appetite for only so long, before a true delver of secrets must begin to dig even deeper, turning from finding hidden answers to discovering questions no one had even thought to ask. What does a werewolf look like on the inside? What's the threshold of burn damage on a corpse for creating a geist? Answering such questions requires not only investigation, but scientific research.
Delver of Secrets
Hundreds of secrets lurk just below the surface of Innistrad. Friendly townspeople who become bloodthirsty beasts overnight, graveyards that cough up family skeletons, and even the sealed vaults of the Church of Avacyn. In a word with so many secrets, perhaps it is of little surprise that there are those ho actively dedicate their lives to unearthing them, no matter the cost to others-or to themselves.
Armor Class | 10 (13 with mage armor) | ||
---|---|---|---|
Hit Points | 8d8+8 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 12 (+1) | ||
Intelligence | 17 (+3) | ||
Wisdom | 14 (+2) | ||
Charisma | 13 (+1) | ||
Skills | Medicine d20+5 | ||
Senses | Passive Perception 12 | ||
Languages | Common | ||
Challenge | 1 (200 XP) | ||
Special 1 | Momentous Occasion | If the delver starts its turn with no remaining spell slots, | it transforms. When the delver transforms, |
its statistics are replaced with those of the insectile aberration, | and any equipment it is wearing or | carrying merges into its new form | |
Special 2 | Spellcasting | The delver is a 3rd-level spellcaster. | Its spellcasting ability is Intelligence |
(spell save DC 13, d20+5 to hit with spell attacks.) | It has the following Wizard spells prepared | ||
Spells 1 | Cantrips (at will) | Acid splash | Infestation |
Poison spray | |||
Spells 2 | 1st level (4 slots) | Fog cloud | Mage armor |
Ray of sickness | |||
Spells 3 | 2nd level (2 slots) | Melf's acid arrow | Web |
Action 1 | Dagger | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d4 piercing damage | plus 1d6 poison damage | |
Action 2 | Chemical Explosive | The delver expends a spell slot of 1st-level or higher, | then makes a ranged spell attack against a creature within 30 ft. |
If the attack hits, the target and all other creatures | within 10 ft. of the target takes 2d4 poison damage | for each level of the expended spell slot and | must succeed on a DC 13 Constitution saving throw or become poisoned |
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