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Deathbellow Raider

The hordes of ferocious minotaurs that live in the mountain ranges of the borderlands just past Akros are a constant concern for the city. Though Akros has the best-trained army of any polis, the minotaurs remain a threat even to them, though more for their sheer size and strength than any tactical capabilities. The minotaurs' inherently violent nature keeps them separated through in-fighting, making them more of a threat to traders and patrols than the polis itself.   But even though the minotaurs may not have a formal hierarchy, their forces still follow a loose organizational structure, once based more on the method of combat than individual skill or capability. And while dozens of "positions" are known to exist within this structure, few can strike fear into the hearts of men as well as the deathblow raider.   Call to Death At least one deathbellow raider can be found in any group of minotaurs, whether patrolling their territory or fighting to claim more, and they always stand out. Even among other minotaurs, a deathbellow raider is notable for its massive bulk and enormous horns, standing a full head of more about its brethren. A deathbellow raiders are also noticeable when it comes stampeding out ahead of the rest of the group. driven by nothing but blind rage and pure hate.   The moment it sees a challenger, a deathbellow raider launches itself into the fray, ready to fight to the death. A deathbellow raider, no matter the odds, never backs down, which causes no end of problems, as even a single one might devastate half a patrol before going down. And worse, the reverse is also true- even once their enemy retreats, a deathbellow raider won't stop, chasing down each and every foe.  

Deathbellow Raider

The hordes of ferocious minotaurs that live in the mountain ranges of the borderlands just past Akros are a constant concern for the city. Though Akros has the best-trained army of any polis, the minotaurs remain a threat even to them, though more for their sheer size and strength than any tactical capabilities. The minotaurs' inherently violent nature keeps them separated through in-fighting, making them more of a threat to traders and patrols than the polis itself.
 
But even though the minotaurs may not have a formal hierarchy, their forces still follow a loose organizational structure, once based more on the method of combat than individual skill or capability. And while dozens of "positions" are known to exist within this structure, few can strike fear into the hearts of men as well as the deathblow raider.


Armor Class14 (natural armor)
Hit Points 10d10+4
Speed40 ft.
Strength22 (+6)
Dexterity10 (+0)
Constitution18 (+4)
Intelligence5 (-3)
Wisdom14 (+2)
Charisma10 (+0)
SensesDarkvision 60 ft.Passive Perception 12
LanguagesAbyssal
Challenge5 (1,800 XP)
Special 1ChargeIf the minotaur moves at least 10 feet straight toward a targetand then hits it with a gore attack on the same turn,
the target takes an extra 2d8 piercing damage.If the target is a creature, it must succeed ona DC 17 Strength saving throw or be pushed upto 10 feet away and knocked prone
Special 2DestructiveThe minotaur can't take the Disengage or Hide action
Special 3FortitudeIf damage reduces the minotaur to 0 hit points,it must make a Constitution saving throw
with a DC of 5 + the damage taken,unless the damage is from a critical hit.On a success, the minotaur drops to 1 hit point instead
Special 4Labyrinthine RecallThe minotaur can perfectly recall any path it has traveled
Action 1MultiattackThe minotaur makes two attacks:one with its gore and one slam,
or two slam attacks
Action 2GoreMelee Weapon Attack d20+9 to hit
Reach 5ft., one targetHit 2d8+6 piercing damage
Action 3SlamMelee Weapon Attack d20+9 to hit
Reach 5 ft., one targetHit 2d10+6 bludgeoning damage
Action 4Rage (1/day)The minotaur enters a frenzied rage for 1 minute.For the duration of the rage,
the minotaur has an advantage on all attack rollsand is immune to being charmed or frightened,all attack rolls against the minotaur have an advantage,and the minotaur must use its actions on each of its turns
to attack the nearest possible creature.This rage ends early if the minotaur is knocked unconscious or killed

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