Cyclone
When you cast this spell, you summon a 30-foot radius column of spinning, high speed wind, centered on a point you can see within range. This cyclone reaches 120 feet into the air. Any creature within the radius of the cyclone when it forms must make a Strength saving throw. On a failed save, a creature takes 8d6 bludgeoning damage and is pushed 15 feet directly away from the cyclone as it is lifted off its feet and tossed outwards. On a success, a creature takes half as much damage, and is not pushed. Flying creatures have disadvantage on this saving throw. While concentrating on this spell, you can use a bonus action on your turn to move the pillar of air up to 30 feet. This movement ignores difficult terrain. Any creature which enters the cyclone for the first time on their turn or begins their turn in its radius must make a saving throw or suffer the effects stated above. If the cyclone leaves your sight, the spell automatically ends. While concentrating on this spell, you must expend one spell slot of 1st level or higher at the start of each of your turns. The cyclone deals an additional 1d6 bludgeoning damage equal to the level of the expended spell slot until the start of your next turn. If you fail to expend a spell slot at the beginning of your turn, the spell automatically ends.
Cyclone
8th Level | Conjuration | ||
Casting Time | 1 Action | ||
Range | 120 feet | ||
Components | Vocal | Somatic | Material (the feather of a bird which died in a storm) |
Duration | Concentration, up to 1 min. | ||
Classes | Druid |
Effect
Any creature within the radius of the cyclone when it forms must make a Strength saving throw. On a failed save, a creature takes 8d6 bludgeoning damage and is pushed 15 feet directly away from the cyclone as it is lifted off its feet and tossed outwards. On a success, a creature takes half as much damage, and is not pushed. Flying creatures have disadvantage on this saving throw.
Side/Secondary Effects
While concentrating on this spell, you can use a bonus action on your turn to move the pillar of air up to 30 feet. This movement ignores difficult terrain. Any creature which enters the cyclone for the first time on their turn or begins their turn in its radius must make a saving throw or suffer the effects. If the cyclone leaves your sight, the spell automatically ends. While concentrating on this spell, you must expend one spell slot of 1st level or higher at the start of each of your turns. The cyclone deals an additional 1d6 bludgeoning damage equal to the level of the expended spell slot until the start of your next turn. If you fail to expend a spell slot at the beginning of your turn, the spell automatically ends.
Manifestation
When you cast this spell, you summon a 30-foot radius column of spinning, high speed wind, centered on a point you can see within range. This cyclone reaches 120 feet into the air.
Source
Class | Source |
Druid | Learned |
Material Components
the feather of a bird which died in a storm
Related School
Conjuration
Effect Duration
Concentration, up to 1 min.
Effect Casting Time
1 Action
Range
120 feet
Level
8th
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