Cursed Land
You choose a point within range, filling the land within 30 feet of that point with necromantic energies. Whenever a creature enters the area for the first time on their turn or begins their turn in the area, they must make a Constitution saving throw. On a failed save, they take 8d6 necrotic damage, or half as much on a successful one. As an action on your turn, you may move the center of the radius of effect up to 15 feet. Any creature which is in the radius of effect when you finish moving it must make the saving throw. The corpse of any creature which dies while in the radius of the spell’s effect immediately becomes overgrown with blackened, twisted plants and fungi.
Cursed Land
6th Level | Necromancy | |||
Casting Time | 1 Action | |||
Range | 60 feet | |||
Components | Vocal | Somatic | ||
Duration | Concentration, up to 10 minutes | |||
Classes | Cleric | Druid | Warlock | Wizard |
Effect
Whenever a creature enters the area for the first time on their turn or begins their turn in the area, they must make a Constitution saving throw. On a failed save, they take 8d6 necrotic damage, or half as much on a successful one.
Side/Secondary Effects
As an action on your turn, you may move the center of the radius of effect up to 15 feet. Any creature which is in the radius of effect when you finish moving it must make the saving throw. The corpse of any creature which dies while in the radius of the spell’s effect immediately becomes overgrown with blackened, twisted plants and fungi.
Source
Class | Source |
Cleric | Deity |
Druid | Learned |
Warlock | Patron |
Wizard | Added to spell repertoire each morning |
Related School
Necromancy
Effect Duration
Concentration, up to 10 minutes
Effect Casting Time
1 Action
Range
60 feet
Level
6th
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