Curse of the Nightly Hunt
When you cast this spell, choose up to three creatures within range that you can see. Each of those creatures must make a Wisdom saving throw, or be overcome with the spirit of the beast. Whenever a cursed creature rolls initiative after the sun has set or while in darkness, it must repeat the saving throw. On a failed save, it enters into an uncontrollable rage for 1 minute. While in this rage, the creature must use its action each turn to Attack the nearest target, and has advantage on saving throws made to resist being charmed or frightened. If the target becomes charmed or frightened, the rage immediately ends. This curse can’t be removed except through use of a 5th-level spell slot or higher.
At Higher Levels When you cast this spell using a spell slot of 6th-level or higher, the level of the spell slot required to remove the curse and the number of creatures you can target both increase by one for each slot level above 5th.
Curse of the Nightly Hunt
5th Level | Necromancy | |||
Casting Time | 1 action | |||
Range | 60 ft. | |||
Components | Vocal | Somatic | ||
Duration | Until dispelled | |||
Classes | Bard | Druid | Ranger | Sorcerer |
Effect
Each of those creatures must make a Wisdom saving throw, or be overcome with the spirit of the beast. Whenever a cursed creature rolls initiative after the sun has set or while in darkness, it must repeat the saving throw. On a failed save, it enters into an uncontrollable rage for 1 minute.
Side/Secondary Effects
When you cast this spell using a spell slot of 6th-level or higher, the level of the spell slot required to remove the curse and the number of creatures you can target both increase by one for each slot level above 5th.
Source
Class | Source |
Bard | Learned |
Druid | Learned |
Ranger | Learned |
Sorcerer | Innate/Bloodline |
Related School
Necromancy
Effect Duration
Until dispelled
Effect Casting Time
1 action
Range
60 ft.
Level
5th
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