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Curse of the Nightly Hunt

When you cast this spell, choose up to three creatures within range that you can see. Each of those creatures must make a Wisdom saving throw, or be overcome with the spirit of the beast. Whenever a cursed creature rolls initiative after the sun has set or while in darkness, it must repeat the saving throw. On a failed save, it enters into an uncontrollable rage for 1 minute. While in this rage, the creature must use its action each turn to Attack the nearest target, and has advantage on saving throws made to resist being charmed or frightened. If the target becomes charmed or frightened, the rage immediately ends. This curse can’t be removed except through use of a 5th-level spell slot or higher.   At Higher Levels When you cast this spell using a spell slot of 6th-level or higher, the level of the spell slot required to remove the curse and the number of creatures you can target both increase by one for each slot level above 5th.  
5th Level Necromancy
Casting Time 1 action
Range 60 ft.
Components Vocal  Somatic 
Duration Until dispelled
Classes Bard Druid Ranger Sorcerer
    Curse of the Nightly Hunt

Effect

Each of those creatures must make a Wisdom saving throw, or be overcome with the spirit of the beast. Whenever a cursed creature rolls initiative after the sun has set or while in darkness, it must repeat the saving throw. On a failed save, it enters into an uncontrollable rage for 1 minute.

Side/Secondary Effects

When you cast this spell using a spell slot of 6th-level or higher, the level of the spell slot required to remove the curse and the number of creatures you can target both increase by one for each slot level above 5th.

Source

Class  Source 
Bard Learned 
Druid Learned
Ranger Learned 
Sorcerer Innate/Bloodline 
Related School
Necromancy
Effect Duration
Until dispelled
Effect Casting Time
1 action
Range
60 ft.
Level
5th

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