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Cuombajj Witches

The cuombajj witches of Rabiah are a special breed of ogre, each born with a twin and a powerful mastery of nature alchemy which makes them a difficult foe to deal with. But the true danger of the cuombajj witches is their ability to think and fight as one, due to the telepathic connection each pair of siblings shares. When wronged, cuombajj witches can prove deadly, but unlike other ogres, they're smart enough to parley with creatures that pique their interests.   Bond of Birth Not an entirely different race of giant, cuombajj witches are instead a mutation of normal ogres, seemingly born at random. Always female, cuombajj witches can be identified by their size, skin coloration, and the presence of their twin. More smaller in size to a human than other ogres, cuombajj witches lack much of the traditioanl strength found in their heritage, though they are still stronger than most humans. Additionally, the tusks of cuombajj witches are exceptionally small, just barely jutting from the top of their lip. Each sister looks identical to the other, with the exception of their skin color and hands. For cuombajj witches, one of the pair always has stark white skin, while the other's skin is unblemished black, serving as the easiest method to identify them. A lesser known difference between a pair of witches is the presence of a single hand with six fingers for each sister- for one sister this extra digit sits on their right hand, while for the other it sits on their left.   Self-Taught and Self-Sufficient Because of their differences from other ogres, many cuombajj witches' are abandoned at birth by their dim-witted parents, and forced to fend for themselves. While ogres grow more quickly than humans, capable of walking and feeding themselves only a few hours after birth, many cuombajj witches still dine in their early years. For those who survive, their above-average intelligence compared to other ogres, combined with their lack of violent upbringing, usually leave many cuombajj witches more willing to deal with humanoids on a more peaceful basis. But this solitary upbringing often leaves the witches with a fierce independent streak, causing them to put their own desires and needs above others, unless they feel doing otherwise could profit them.   Breakable Only By Death The psychic link which cuombajj witches share with each other is incredibly strong. so much so that it remains across the distance between planes. A cuombajj witch rarely leaves their sister's side, only doing so when absolutely necessary, and the sisters feel more comfortable as one person that two. If forcibly separated, they will do nothing but think of how best to return to each other's sides. If a single cuombajj witch of a pair is killed, the other immediately perishes as well, the severing of their psychic bond so devastating that there is no way to recover from it happening.  

Cuombajj Witches

The cuombajj witches of Rabiah are a special breed of ogre, each born with a twin and a powerful mastery of nature alchemy which makes them a difficult foe to deal with. But the true danger of the cuombajj witches is their ability to think and fight as one, due to the telepathic connection each pair of siblings shares. When wronged, cuombajj witches can prove deadly, but unlike other ogres, they're smart enough to parley with creatures that pique their interests.


Armor Class12
Hit Points 12d8+12
Speed30 ft.
Strength15 (+2)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence10 (+0)
Wisdom15 (+2)
Charisma11 (+0)
Saving ThrowsWisdom d20+4
SkillsArcana d20+4 Insight d20+4
Damage ResistancesPsychic
Condition ImmunitiesCharmedFrightenedStunned
SensesDarkvision 120 ft.Passive Perception 12
LanguagesCommonGiantTerran
Challenge2 (450 XP)
Special 1Dual BodiedThe witches are one being split between two bodies.The witches act on the same initiative and take their turn together.
The witches can take two actions and bonus on their turn,two reactions per round, and cast up to two spells in one turn.While within 5 feet of each other,the witches have an advantage on all ability checks and saving throws
made to avoid being blinded, deafened,grappled, paralyzed, and restrained.When further than 5 feet from each other,the witches lose all of these benefits,
are no longer resistant to psychic damage,and no longer immune to the stunned condition,and take their turns separately during their initiative.When further than 5 feet from each other,
each witch has half their total hit points, rounded down.When the witches return to being within 5 feet of each other,their total hit points become equal to their hit points added together, rounded down.While separated, if either witch suffers a level
of exhaustion or becomes paralyzed, petrified, or poisoned,the other witch automatically suffers the same effect.The witches can telepathically communicate witheach other across any distance, even on separate planes.
When further than 5 feet from each other,if one witch is killed, the other witch immediately drops to 0 hit points,its hit points can not be increased in any way,and it automatically fails all death saving throws
Special 2The witches' innate spellcasting ability is Wisdom(spell save DC 12, d20+4 to hit with spell attacks.)The can innately cast the following spells,
requiring no material components:
Spells 1At willGuidancePoison spray
Ice knife
Spells 23/dayThunderwaveBarkskin
Spike growth
Spells 31/dayCall lightingSleet storm
ActionDaggerMelee Weapon Attack d20+4 to hit
Reach 5 ft. one targetHit 1d4+2 piercing damage
ReactionDeflectWhen within 5 feet of each other,the witches can use their reaction to add + 2 to their AC against
one melee weapon attack that would hit them.If this causes the attack to miss,the witches can then make two dagger attacksas part of the same reaction against the attacker

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