Creeping Renaissance
You reach out with dual tendrils of necromantic and nature magic to bring back life to where it was lost. Roll 2d4, the total is how many corpses this spell can affect. Plant growth quickly rises to cover a number of dead bodies within a 30-foot radius of yourself, animating them in a mockery of life. The corpses must be of a humanoid or Large or smaller beast, and rise as spore servants under your control in ascending order of CR (the DM has the template for the spore servant.) The spore servants act at the end of your turn, and you can use a bonus action on your turn to verbally command any number of spore servants under you control within 60 ft. If given no commands, the spore servants take no action. The corpses stay animated for the duration of the spell or until destroyed, and can’t be animated again in this way.
Flashback If you’ve already cast this spell once since the end of your last long rest, you can instead choose to cast it as a Flashback spell. If you do so, you can instead affect up to 4d4 corpses with the spell, and the affected radius doubles to 60 feet. After doing so, you can’t cast this spell again until the end of your next long rest.
Creeping Renaissance
9th Level | Necromancy | ||
Casting Time | 1 action | ||
Range | Self | ||
Components | Vocal | Somatic | Material (a sliver from a tombstone that is at least 50 years old) |
Duration | 1 hr. | ||
Classes | Druid |
Effect
The spore servants act at the end of your turn, and you can use a bonus action on your turn to verbally command any number of spore servants under you control within 60 ft. If given no commands, the spore servants take no action.
Manifestation
You reach out with dual tendrils of necromantic and nature magic to bring back life to where it was lost. Plant growth quickly rises to cover a number of dead bodies within a 30-foot radius of yourself, animating them in a mockery of life.
Source
Class | Source |
Druid | Learned |
Material Components
a sliver from a tombstone that is at least 50 years old
Gestures & Ritual
You reach out with dual tendrils of necromantic and nature magic to bring back life to where it was lost.
Related School
Necromancy
Effect Duration
1 hr.
Effect Casting Time
1 action
Range
Self
Level
9th
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