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Control Magic

Choose a creature within range. That creature must make a Wisdom saving throw. On a failed save, the target becomes charmed by you for the duration of the spell, creating a mental link between you. As a bonus action on each of your turns, you may mentally command the target. You and the charmed creature do not need to share a language. The target will obey all commands that you give to it, and will not willingly attack you or your allies. If you command the target to do something which would cause it harm, it may attempt another Wisdom saving throw, ending the effect on itself on a success. You may use this spell to target creatures summoned through the use of other spells, such as elementals and animals. Summoned creatures which you charm using this spell do not disappear when the original spell ends, but any such creature will automatically disappear after 1 minute.  
8th Level Enchantment
Casting Time 1 Action
Range 60 feet
Components Vocal Somatic
Duration Concentration, up to 24 hours
Classes Wizard
  Control Magic

Effect

On a failed save, the target becomes charmed by you for the duration of the spell, creating a mental link between you.

Side/Secondary Effects

As a bonus action on each of your turns, you may mentally command the target. You and the charmed creature do not need to share a language. The target will obey all commands that you give to it, and will not willingly attack you or your allies. If you command the target to do something which would cause it harm, it may attempt another Wisdom saving throw, ending the effect on itself on a success. You may use this spell to target creatures summoned through the use of other spells, such as elementals and animals.

Source

Class Source
Wizard  Added to spell repertoire each morning
Related School
Enchantment
Effect Duration
Concentration, up to 24 hours
Effect Casting Time
1 Action
Range
60 feet
Level
8th

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