While the centaurs of the Pheres Band choose to remain in the wilderness, living by the law of strength, the centaurs of the Lagonna Band could not be more different. Where the Pheres Band honors might, the Lagonna Band holds mind as the highest ideal to strive for. Members of the Lagonna Band forego the study of war and battle, instead devoting their time to the study of law, spellcasting, philosophy, poetry, and other intellectual arts.
Among these great arts is included the art of storytelling, though the majority of the Lagonna Band look down on storytellers. To them, storytelling is crass, meant for consumption by the masses, and too simple to be of a real challenge to the mind. Chroniclers, the members of the Lagonna Band who practice storytelling, as well as their frequent audiences would firmly disagree.
The Art of Stories In Meletis, some of the best-known storytellers are centaurs from the Lagonna Band, and their nightly acts can easily draw crowds of dozens into a venue. Though much of this popularity is for the skill with which they weave their tales, part of it is due to the intricate and detailed illusions the
centaurs weave while speaking. A story spoken by a masterful chronicler is one part campfire tale and one part elaborate stage play. Lesser-known chroniclers use their skill in illusion to conjure up scenery, actors, and props alike; more masterful storytellers might work with established stage groups to lend an air of realism, instead of focusing their skills on the environment and the actors' costumes.
Developing the skill in illusion needed to become a successful chronicler can take years of work, and the most well-known chroniclers have sometimes spent decades honing their craft in the various alehouses, pavilions, and theaters of the poleis. Chroniclers rarely create their tales whole cloth, instead offering their spin on events from Theros' stored history, or even yarns picked up from others. A chronicler in search of new material might spend weeks on the road, traveling from town to town, listening to new stories at each new location.
Tales of Heroes Though all chroniclers are united by a shared love of history, stories, and entertaining, chroniclers often have a specific type of story they prefer over others; a type of tale that calls to them in some special way. Chroniclers are often roughly divided into specific categories based on their favorite types of stories- there exist, chroniclers of comedy, chroniclers of tragedies, and even chroniclers of magic. Different types of chroniclers often rise and fall in popularity with the whims of Therosian society- a chronicler of battle is often more successful in a time of peace than during a time of war.
Popularity is always guaranteed, however, for a chronicler of heroes. For all its history, Therosian society has been obsessed with the concept of the hero, and their most popular stories all tell the tale of a hero's journey. Chroniclers of heroes have a difficult job- they must spark enough interest for their audience to sit through a story they've likely heard over and over, allowing them to hear it as if it were new again. If a chronicler of heroes can do that, or a rarity of rarities, be the one to spread a new heroic story, riches and success are practically a guarantee.
Chronicler of Heroes
While the centaurs of the Pheres Band choose to remain in the wilderness, living by the law of strength, the centaurs of the Lagonna Band could not be more different. Where the Pheres Band honors might, the Lagonna Band holds mind as the highest ideal to strive for. Members of the Lagonna Band forego the study of war and battle, instead devoting their time to the study of law, spellcasting, philosophy, poetry, and other intellectual arts.
Among these great arts is included the art of storytelling, though the majority of the Lagonna Band look down on storytellers. To them, storytelling is crass, meant for consumption by the masses, and too simple to be of a real challenge to the mind. Chroniclers, the members of the Lagonna Band who practice storytelling, as well as their frequent audiences would firmly disagree.
Armor Class | 11 |
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Hit Points | 12d10+12 |
Speed | 50 ft. |
Strength | 16 (+3) |
Dexterity | 12 (+1) |
Constitution | 12 (+1) |
Intelligence | 15 (+2) |
Wisdom | 15 (+2) |
Charisma | 17 (+3) |
Skills | Athletics d20+6 | History d20+5 | Performance d20+6 |
Senses | Passive Perception 13 |
Languages | Common | Sylvan |
Challenge | 5 (1,800 XP) |
Special 1 | Whenever the chronicler of heroes becomes the target of a spell or magical ability, | it automatically regains an expended spell slot of the lowest level. |
Special 2 | Spellcasting | The chronicler of heroes is a 9th-level spellcaster. | Its spellcasting ability is Charisma |
(spells ave DC 14, d20+6 to hit with spell attacks). | It knows the following Bard spells: |
Spells 1 | Cantrips (at will) | Dancing Lights | Minor Illusion |
Vicious Mockery |
Spells 2 | 1st level (4 slots) | Disguise Self | Silent Image |
Thunderwave |
Spells 3 | 2nd level (3 slots) | Cloud of Daggers | Invisibility |
Phantasmal Force |
Spells 4 | 3rd level (3 slots) | Fear | Hypnotic Pattern |
Major Image |
Spells 5 | 4th level (3 slots) | Greater Invisibility | Hallucinatory Terrain |
Spells 6 | 5th level (1 slot) | Seeming |
Action 1 | Multiattack | The chronicler of heroes makes two attacks with its shortbow |
Action 2 | Hooves | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d6+3 bludgeoning damage |
Action 3 | Shortbow | Ranged Weapon Attack | d20+4 to hit |
Range 80/320 ft., one target | 1d6+1 piercing damage |
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