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Charmbreaker Devil

In the hostile lands of Innistrad, even demons and devils have been forced to adapt in order to survive, particularly after the rise of Avacyn threatened to finally wipe them off the map. No devil has adapted quite as well to their new situation as the charmbreakers, a group of fiends who have forgone their own natural magics in favor of studying the art of disenchantment.   From Magic Born While most fiends are born with some natural inclination towards magic, few ever bother to refine this gift, and almost none turn to actively studying and bettering their skills. The charmbreakers are therefore a rarity among their own kind, choosing to blend their own natural magical talents with research and study taken from human resources. This makes most charmbreakers, indistinguishable in appearance from others of their kind, a dangerous surprise for those who encounter them.   To Magic Drawn The most dangerous skill for any charmbreaker is their ability to naturally absorb other sources of magic, dampening the effect of spells and enchantments while also restoring their own depleted power. Even the magic of Avacyn's church isn't immune to this, making charmbreaker devils a dangerous opponent for cathars relying on enchanted blades and spears for fighting, or the blessing of priests to defend them in battle. When a charmbreaker devil sucks the magic from a source, the effect for them is similar to the effect of drugs on humans, leaving them giddy and high on the feeling of pure power. The effects are just as addictive as well, pushing charmbreaker devils to seek out and feed on any source of magic they can find.  

Charmbreaker Devil

In the hostile lands of Innistrad, even demons and devils have been forced to adapt in order to survive, particularly after the rise of Avacyn threatened to finally wipe them off the map. No devil has adapted quite as well to their new situation as the charmbreakers, a group of fiends who have forgone their own natural magics in favor of studying the art of disenchantment.


Armor Class17 (natural armor)
Hit Points 16d8+64
Speed30 ft.
Strength18 (+4)
Dexterity12 (+1)
Constitution18 (+4)
Intelligence16 (+3)
Wisdom14 (+2)
Charisma19 (+4)
Saving ThrowsStrength d20+8 Wisdom d20+6 Charisma d20+8
SkillsArcana d20+7
Damage ResistancesColdBludgeoningPiercing
Slashing from nonmagical weapons that aren't silvered
Damage ImmunitiesFire
Condition ImmunitiesCharmedPoisoned
SensesDarkvision 120 ft.Passive Perception 12
LanguagesDraconicInfernal
Challenge12 (8400 XP)
Special 1CharmbreakingWhen the devil successfully ends a spell using dispel magic,it automatically regains an expended spell slot of the same level as the dispelled magic
Special 2Devil's SightMagical darkness doesn't impede the devil's darkvision
Special 3SpellcastingThe devil is a 12th - level spellcaster,its spellcasting ability is Charisma
(spell save DC 16, d20+8 to hit with spell attacks.)It has the following Sorcerer spells prepared
Spells 1Cantrips (at will)Acid splashControl flames
Create bonfireFireboltShocking graspTrue strike
Spells 21st level (4 slots)Chaos boltRay of sickness
Spells 32nd level (3 slots)DarknessPyrotechnics
Spells 43rd level (3 slots)Brimstone volleyDispel magic
Spells 54th level (3 slots)Burning vengeancePolymorph
Spells 65th level (2 slots)Hold monsterImmolation
Spells 76th level 1 slot)Chain lightningEyebite
Special 4Magic ResistanceThe devil has an advantage on saving throwsagainst spells and other magical effects
Action 1MultiattackThe devil makes two claw attacks
Action 2ClawMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 2d8+4 slashing damage.If the target has already been hit by the devil's claw attack this turnthe devil can cast a cantrip as a bonus action

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