Channel
You may cast this spell when an ally within range cast a spell. Taking the silver dagger to your skin, you use the energy within your veins to empower the spells of your allies. When you cast this spell, you target an ally within range, causing their spell to act as if it were cast using a spell slot of one level higher. When you do so, you must make a Constitution saving throw, taking 10d12 necrotic damage on a failed save, or half as much on a success.
Channel
6th Level | Necromancy | ||
Casting Time | 1 reaction, taken when an ally within 30 feet casts a spell | ||
Range | 30 feet | ||
Components | Somatic | Material (a silver dagger worth at least 125 gp) | |
Duration | Instantaneous | ||
Classes | Bard | Druid | Wizard |
Effect
You target an ally within range, causing their spell to act as if it were cast using a spell slot of one level higher.
Side/Secondary Effects
You must make a Constitution saving throw, taking 10d12 necrotic damage on a failed save, or half as much on a success.
Manifestation
Taking the silver dagger to your skin, you use the energy within your veins to empower the spells of your allies.
Source
Class | Source |
Bard | Learned |
Druid | Learned |
Wizard | Added to spell repertoire each morning |
Material Components
a silver dagger worth at least 125 GP
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 reaction, taken when an ally within 30 feet casts a spell
Range
30 feet
Level
6th
Remove these ads. Join the Worldbuilders Guild
Comments