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Chained to the Rocks

When you cast this spell, choose a creature that you can see within range. Iron chains burst from the ground around the target, wrapping around its arms and legs and forcing the target to succeed on a Strength saving throw or become restrained. While restrained in this way, the target can’t take actions or reactions, is immune to all damage and conditions, does not need to sleep, eat, or drink, and does not age. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.   At Higher Levels When you cast this spell using a spell slot of 4th level or higher, you no longer need to maintain concentration on the spell. When you cast this spell using a spell slot of 5th or 6th level, the duration becomes 1 hour; with a spell slot of 7th or 8th level, the duration becomes one week; with a spell slot of 9th level, the duration becomes one year. If you are a sorcerer, when you cast this spell it is automatically treated as having been cast with a spell slot of one level higher.  
2nd Level  Abjuration
Casting Time 1 action
Range 60 feet
Components Somatic  Material (an iron chain of at least 3 links)
Duration Concentration, up to 1 min.
Classes Cleric Paladin Sorcerer Warlock Warlock
    Chained to the Rocks

Effect

While restrained in this way, the target can’t take actions or reactions, is immune to all damage and conditions, does not need to sleep, eat, or drink, and does not age.

Manifestation

Iron chains burst from the ground around the target, wrapping around its arms and legs and forcing the target to succeed on a Strength saving throw or become restrained.

Source

Class Source
Cleric Deity
Paladin Deity
Sorcerer Innate/Bloodline
Warlock Patron
Wizard Added to spell repertoire each morning
Material Components
an iron chain of at least 3 links
Related School
Abjuration
Effect Duration
Concentration, up to 1 min.
Range
60 feet
Level
2nd

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