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Centaur Battlemaster

Whether fairly or not, the centaurs of Theros have a reputation as wild and feral people. The humans of the poleis see the centaurs as a force of chaos, much like the satyrs, but more aggressive in their pursuits. In truth, of the two major centaur bands in Theros, the Lagonna Band and the Pheres Band, it is only the latter where the rule of law is "might makes right."   While the Lagonna Band works to master the methods of Diplomatic rule, The Pheres Band controls their lands through force alone. These centaurs work hard to patrol the borders of their expansive territory, situated in the wild plains and mountains between Setessa and Akros, and it is this society of constant warfare that produces the infamous battlemasters of the Pheres Band.   Masters at Arms Few threats can challenge a centaur battlemaster and win, and fewer can step away from the fight unscathed. The name battlemaster is an appropriate one, as these centaurs work hard to master the use of several varieties of weapons, as well as specialized combat techniques. Most battlemasters eventually settle into using a favored type of weapon, most often something that allows for close-range fighting, but should they lose their weapon in battle or find themselves disarmed, they're able to up and use any weapon nearby with the same ruthless efficiency.   Being able to use a weapon effectively is not the only qualification for becoming a battlemaster- true battlemasters turn martial combat into a work of art, using special techniques to disarm their foes, or shove them to the ground. Dozens of these techniques exist, each one subtly different from the others, passed down through generations and jealously guarded to keep them from outsides.   Blessed Blades Just as a centaur battlemaster is in a league apart from other soldiers, not every battlemaster is created equally. The best and brightest among them don't rely only on martial skills to earn their victories, but on the skills of the wild as well. Nature magic is an important tool for these centaurs, exceptionally useful in helping to defend their band's borders. Learning to blend this magic with their secret techniques is among the hardest challenges a centaur battlemaster will ever face, far more difficult than their frequent fights with minotaurs and monsters, but a truly accomplished battlemaster can make martial combat seem like a natural extension of masterful combat.   Optional Rule: Man At Arms Even a novice centaur bettlemaster knows how to use a range of weapons that far surpasses any normal soldier. Though they prefer quick weapons with a short-range such as scimitars or shortswords, a centaur battlemaster never charges forward without being fully equipped for any situation. When encountered in combat, a centaur battlemaster should always be considered to have at least 2d4 additional weapons somewhere on their person.  

Centaur Battlemaster

Whether fairly or not, the centaurs of Theros have a reputation as wild and feral people. The humans of the poleis see the centaurs as a force of chaos, much like the satyrs, but more aggressive in their pursuits. In truth, of the two major centaur bands in Theros, the Lagonna Band and the Pheres Band, it is only the latter where the rule of law is "might makes right."


Armor Class1116 with barkskin
Hit Points 12d10+36
Speed50 ft.
Strength20 (+5)
Dexterity12 (+1)
Constitution17 (+3)
Intelligence10 (+0)
Wisdom18 (+4)
Charisma10 (+0)
SkillsAthletics d20+8 Perception d20+7 Survival d20+7
SensesPassive Perception 17
LanguagesCommonSylvan
Challenge7 (2,900 XP)
Special 1ChargeIf the centaur moves at least 30 feet straight toward a targetand then hits it with a hooves attack on the same turn,
the target takes an extra 2d6 bludgeoning damageand must succeed on a DC 15 Strength saving throwor be knocked prone
Special 2HeroicWhenever the centaur becomes the target of a spell or magical ability,its weapon attacks deal an additional 3d6 damage until the end of its next turn
Special 3SpellcastingThe centaur is a 5th-level spellcaster.Its spellcasting ability is Wisdom (spell save DC 15).
It has the following ranger spells prepared:
Spells 11st level (4 slots)Ensnaring StrikeHunter's Mark
Spells 22nd level (2 slots)BarkskinDarkvision
Action 1MultiattackThe centaur makes three attacks;two with its scimitars and one with its hooves
or three with its shortbow
Action 2ScimitarMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 1d6+5 slashing damage
Action 3HoovesMelee Weapon Attack d20+8 to hit
Reach 5 ft., one target 2d6+5 bludgeoning damage
Action 4LongbowMelee Weapon Attack d20+4 to hit
Range 150/600 ft., one targetHit 1d8+1 piercing damage
ReactionWeapon Master (3/day)If the centaur hits a creature with a melee weapon attack,it can use its reaction to force the target to make a DC 15 Strength saving throw.
On a failed save the target is knocked prone,pushed 15 feet away from the centaur,or immediately drops one weapon it is holding,whichever the centaur chooses

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