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Brass Beast

A slightly more polite equivalent to the humanoid brass man, a brass beast is the same alchemical process or the creation of a brass man, but applied to other intelligent creatures instead. While the two are almost exactly the same, the creation of a brass beast has a few additional requirements, and the difference between humanoid and non-humanoid physiology means the result of the alchemy has other unintended effects.   Forced Application of Changes In the humanoid societies of Rabiah, brass beasts are not considered illegal, but are still considered a tasteless accessory. This is due to their lack of intelligence and strange habits, but if more knew the truth behind their creation, they might be viewed in a darker light. Most people familiar with a brass beast assume they are created from larger creatures such as horses, oxen, or camels, but the truth is much more foul. Just as a brass man requires an intelligent being, so does the creation of a brass beast - centaurs, harpies, and sphinxes can all become a brass beast. While the alchemical mixture used to preform the process is similar, it has a different effect on these creature, tearing at their minds and reducing them to the intellect of beasts. For some, the creation of a brass beast is a more evil process than making a brass man, because a brass beast always requires that the origin creature be alive for the process, rather than reanimated as a brass man can be.  

Brass Beast

A slightly more polite equivalent to the humanoid brass man, a brass beast is the same alchemical process or the creation of a brass man, but applied to other intelligent creatures instead. While the two are almost exactly the same, the creation of a brass beast has a few additional requirements, and the difference between humanoid and non-humanoid physiology means the result of the alchemy has other unintended effects.


Armor Class16 (natural armor)
Hit Points 10d10+50
Speed40 ft.
Strength20 (+5)
Dexterity8 (-1)
Constitution20 (+5)
Intelligence4 (-4)
Wisdom12 (+1)
Charisma7 (-2)
Damage VulnerabilitiesAcidLightning
Damage ResistancesColdFire
Damage ImmunitiesNecroticPoisonBludgeoning
PiercingSlashing damage from nonmagical weapons that aren't adamantine
Condition ImmunitiesCharmedExhaustionFrightened
Poisoned
SensesDarkvision 60 ft.Passive Perception 13
Languages---
Challenge3 (700 XP)
Special 1Keen Hearing and SmellThe brass beast has advantages on Wisdom(Perception) checks which rely on hearing and smell
Special 2Undead EngineIf the brass beast takes a bonus action on its turn,its speed drops to 0 and it can't take reactions until the start of its next turn
Action 1MultiattackThe brass beast makes three attacks: one with its bite and two with its claws.Then it can use a bonus action to make another bite attack
Action 2BiteMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 2d6+5 piercing damage,and the target must makea DC 15 Strength saving throw or become grappled.
Then if the target is grappled,the brass beast can make a claw attack as a bonus action
Action 3ClawMelee Weapon Attack d20+7 to hit
Reach 5 ft., single targetHit 1d6+5 slashing damage

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