Bog Wraith
Like normal wraiths, bog wraiths are the products of death through extreme violence. In particular, bog wraiths are the souls of those who died while trapped in swamps and bayous, eventually succumbing to dangerous animals or violent residents. The anger which fuels these wraiths is much more intense than normal, as their spirits are forced to wander dark and unfamiliar surroundings in their undeath.
Born of the Swamp Because of their connection to the darkened canopies of swampland, bog wraiths are far more dangerous to encounter when in the dark. Just as with a normal wraith, a bog wraith is weakened in the sunlight, and presents a much easier foe. But in the dark, a bog wraith grows twice as strong, becoming a truly fearsome opponent. Bog wraiths also have control over the twisted plants of the swamp, using the vines to drag creatures into the murky swamp water, hoping to drown them. Bog wraiths will often use these vines to hold their victims still as they drain the life from them, before resurrecting the creature into a spectral servant for them to command.
Spectral Leader Because of the danger bog wraiths present, it is not uncommon to encounter them with several specters already under their control. A swamp inhabited by a bog wraith is usually the source of several disappearances, but even so, nearby towns and villages may not even know of the bog wraith’s presence, believing the disappearances to be the result of travelers getting lost in the unfamiliar and marshy terrain. When fighting a bog wraith surrounded by specters, it is important to remember that the poor souls are beyond saving, and everything they do is entirely at the behest of the wraith.
In the Darkness Found While sources of light other than the sun do not affect their ability to fight, both bog wraiths and their specters despise light in all its forms. Because of this, they will generally target any creature holding a source of light first. The wraiths and its specters will attempt to smother the light, drowning everything in darkness, trying to throw their victims into a panic while granting themselves the full extent of their powers. Capable adventurers may try to use this to their advantage, luring the wraith to specific targets first by holding torches or other objects marked with the light spell.
Bog Wraith
Like normal wraiths, bog wraiths are the products of death through extreme violence. In particular, bog wraiths are the souls of those who died while trapped in swamps and bayous, eventually succumbing to dangerous animals or violent residents. The anger which fuels these wraiths is much more intense than normal, as their spirits are forced to wander dark and unfamiliar surroundings in their undeath.
Armor Class | 14 (natural armor) | ||
---|---|---|---|
Hit Points | 9d8+27 | ||
Speed | 0 ft. | Fly 60 ft. (hover) | |
Strength | 6 (-2) | ||
Dexterity | 18 ( +4) | ||
Constitution | 18 (+4) | ||
Intelligence | 11 (+0) | ||
Wisdom | 15 (+2) | ||
Charisma | 14 (+2) | ||
Damage Resistances | Acid | Cold | Fire |
Lightning | Thunder | Bludgeoning | Piercing |
Slashing from nonmagical weapons that aren't silvered | |||
Damage Immunities | Necrotic | Poison | |
Condition Immunities | Charmed | Exhaustion | Grappled |
Paralyzed | Petrified | Poisoned | Prone |
Restrained | |||
Senses | Darkvision 60 ft. | Passive Perception 12 | |
Languages | The language it knew in life | ||
Challenge | 6 (2300 XP) | ||
Special 1 | Incorporeal Movement | The wraith can move through other creatures | and objects as if they were difficult terrain. |
It takes 1d10 force damage if it ends its turn inside an object | |||
Special 2 | Sunlight Sensitivity | While in sunlight, the wraith has a disadvantage on attack rolls, | as well as on Wisdom (Perception) checks that rely on sight |
Special 3 | Swampwalk | While in darkness, the wraith has an advantage on attack rolls, | as well as on Wisdom (Perception) checks that rely on sight |
Action 1 | Life Drain | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit [roll:5d8+4 necrotic damage, | and the target must succeed on | a DC 15 Constitution saving throw |
or have its hit point maximum reduced by an amount equal to the damage. | This reduction lasts until the target finishes a long rest. | The target dies if this effect reduces its hit point maximum to 0 | |
Action 2 | Control Plants | The wraith causes blackened, tangled vines to burst | from the ground and begin wrapping themselves |
around a creature within 10 feet. | The target must succeed on a DC 15 Dexterity saving throw or be restrained. | A restrained target can escape the vines with | a DC 15 dexterity (acrobatics) or strength check |
Action 3 | Create Specter | The wraith targets a humanoid within 10 feet that has been dead | for no more than 1 minute and died violently. |
The target's spirit rises as a specter in the space of its corpse | or the nearest unoccupied space. | The specter is under the wraith's control and has | an advantage on attack rolls and Wisdom (Perception) checks that |
rely on sight while in darkness. | The wraith can control no more than seven specters at a time |
Remove these ads. Join the Worldbuilders Guild
Comments