Befuddle
When you cast this spell, choose a creature within range, forcing them to make an Intelligence saving throw. On a failed save, bands of magical energy form around the target’s wrists and neck, restraining them for the duration of the spell. The target can repeat the saving throw at the start of each of their turns, ending the effect on a success. As long as the target remains restrained, you have advantage on all Intelligence-based ability checks and saving throws, and you can use an action on your turn to read the target’s thoughts.
Befuddle
3rd Level | Enchantment | ||
Casting Time | 1 bonus action | ||
Range | 10 feet | ||
Components | Somatic | Material (a puzzle or written riddle) | |
Duration | Concentration, up to 1 min. | ||
Classes | Sorcerer | Warlock | Wizard |
Effect
On a failed save, bands of magical energy form around the target’s wrists and neck, restraining them for the duration of the spell.
Side/Secondary Effects
As long as the target remains restrained, you have advantage on all Intelligence-based ability checks and saving throws, and you can use an action on your turn to read the target’s thoughts.
Manifestation
bands of magical energy form around the target’s wrists and neck
Discovery
Class | Source |
Sorcerer | Innate/Bloodline |
Warlock | Patron |
Wizard | Added to spell repertoire each morning |
Material Components
a puzzle or written riddle
Related School
Enchantment
Effect Duration
Concentration, up to 1 min.
Effect Casting Time
1 bonus action
Range
10 feet
Level
3rd
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