BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Befuddle

When you cast this spell, choose a creature within range, forcing them to make an Intelligence saving throw. On a failed save, bands of magical energy form around the target’s wrists and neck, restraining them for the duration of the spell. The target can repeat the saving throw at the start of each of their turns, ending the effect on a success. As long as the target remains restrained, you have advantage on all Intelligence-based ability checks and saving throws, and you can use an action on your turn to read the target’s thoughts.  
3rd Level Enchantment
Casting Time 1 bonus action
Range 10 feet
Components Somatic  Material (a puzzle or written riddle)
Duration Concentration, up to 1 min.
Classes Sorcerer Warlock Wizard
    Befuddle

Effect

On a failed save, bands of magical energy form around the target’s wrists and neck, restraining them for the duration of the spell.

Side/Secondary Effects

As long as the target remains restrained, you have advantage on all Intelligence-based ability checks and saving throws, and you can use an action on your turn to read the target’s thoughts.

Manifestation

bands of magical energy form around the target’s wrists and neck

Discovery

Class  Source 
Sorcerer Innate/Bloodline 
Warlock Patron
Wizard Added to spell repertoire each morning
Material Components
a puzzle or written riddle
Related School
Enchantment
Effect Duration
Concentration, up to 1 min.
Effect Casting Time
1 bonus action
Range
10 feet
Level
3rd

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!