Balefire Dragon
Balefire Dragon
Fearsome predators of sky, sea, and land, dragons are known across hundreds of worlds for the incredible sense of terror they inspire in every being. Wherever dragons are found, they sit at the very pinnacle of the food chain, rising ever higher above each other creature as they get older. On Innistrad, dragons are rare, creatures adapted over thousands of years to living in a world where they are not the only existential threat to intelligent races. Only a few dragons call Innistrad home, and those that do are radically different from the classic chromatic and metallic dragons found on other planes. More primal, more predatory, relying on their instincts rather than their intellect, powerful hunters which have risen above the greed of treasure to find thrill in the hunt instead.
Armor Class | 19 (natural armor) | ||
---|---|---|---|
Hit Points | 24d12+144 | ||
Speed | 60 ft. | Fly 120 ft. | |
Strength | 20 (+5) | ||
Dexterity | 25 (+7) | ||
Constitution | 23 (+6) | ||
Intelligence | 13 (+1) | ||
Wisdom | 21 (+5) | ||
Charisma | 19 (+4) | ||
Saving Throws | Dexterity d20+14 | Constitution d20+13 | Wisdom d20+12 |
Charisma d20+11 | |||
Skills | Acrobatics d20+14 | Perception d20+12 | Stealth d20+14 |
Damage Immunities | Fire | ||
Senses | Darkvision 120 ft. | Passive Perception 22 | |
Languages | Common | Draconic | |
Challenge | 21 (33000 XP) | ||
Special | Legendary Resistance (3/day) | If the dragon fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | The dragon can use its Frightful Presence. | It then makes five attacks: |
two with its bite and three with its claws | |||
Action 2 | Bite | Melee Weapon Attack | d20+14 to hit |
Reach 5 ft., one target | Hit 1d6+7 slashing damage | ||
Action 3 | Tail | Melee Weapon Attack | d20+14 to hit |
Reach 15 ft., one target | Hit 1d8+7 bludgeoning damage, | and the target must make | a DC 20 Strength saving throw or be knocked prone. |
If the target is prone, the dragon can make | one bite attack against it as a bonus action | ||
Action 4 | Frightful Presence | Each creature of the dragon's choice that is | within 120 feet of the dragon and aware of it must succeed on |
a DC 19 Wisdom saving throw or become frightened for 1 minute. | A creature can repeat the saving throw | at the end of each of its turns, | ending the effect on itself of a success. |
If a creature's saving throw is successful or the effect ends for it, | the creature is immune to the dragon's | Frightful Presence for the next 24 hours | |
Action 5 | Breath Weapons (Recharge 5-6) | The dragon uses one of the following breath weapons | |
Breath Weapon 1 | Baleful Breath | The dragon exhales gas in a 90-foot cone. | Each creature in that area must succeed on a DC 21 Wisdom saving throw. |
Each creature that fails the saving throw becomes psychically linked for 1 minute. | Whenever a creature takes damage, | each other creature it is psychically linked to takes half as much psychic damage. | Creatures immune to being charmed automatically succeed on this saving throw. |
A creature can repeat this saving throw at the end of each of its turns, | ending the effect on itself with a successful save | ||
Breath Weapon 2 | Fire Breath | The dragon exhales fire in a 60-foot cone. | Each creature in that area must succeed on a DC 21 Dexterity saving throw, |
taking 16d6 fire damage on a failed save, | or half as much on a success | ||
Legendary Actions | The dragon can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | The dragon regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Move | The dragon moves up to half its speed without provoking opportunity attacks | |
Legendary Action 2 | Tail Attack | The dragon makes a tail attack | |
Legendary Action 3 | Wing Attack (Costs 2 Actions) | The dragon beats its wings. | Each creature within 15 feet of the dragon must succeed on |
a DC 23 Dexterity saving throw or take 1d8+8 bludgeoning damage and be knocked prone. | The dragon can then fly up to half its flying speed |
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