Assassin’s Hive
A sphere, covered in a honeycomb pattern, from which comes a faint but constant hum. Occasional clicking and whirring sounds can be heard coming from the sphere, and there are two small holes on one side. This item has 5 charges. As an action, you may expend a charge, causing a mechanical wasp to crawl out from the sphere. This construct has 5 hit points, a fly speed of 30 ft, and a +6 bonus to Dexterity (Stealth) checks. As a bonus action while holding the sphere, you may view the world from the wasp’s perspective, controlling its movements as you do so. As an action while controlling the wasp, you may use a sting to deliver a poison to any creature which you land on. The creature must succeed on a DC 13 Constitution saving throw, taking 1d4 poison damage and becoming poisoned on a failed save. By pouring poison into the hole that the wasps do not crawl out of, you may fill the next wasp created with a poison of that type instead, causing it to deliver the chosen poison with its sting. This item regains 1d6-1 charges each day at dawn.
Mechanics & Inner Workings
This item has 5 charges. As an action, you may expend a charge, causing a mechanical wasp to crawl out from the sphere. This construct has 5 hit points, a fly speed of 30 ft, and a +6 bonus to Dexterity (Stealth) checks.
Significance
A sphere, covered in a honeycomb pattern, from which comes a faint but constant hum. Occasional clicking and whirring sounds can be heard coming from the sphere, and there are two small holes on one side.
Item type
Mechanical
Rarity
Very Rare
Weight
5 lbs.
Dimensions
6 inchs
Base Price
51,000 GP
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