Army of the Damned
When you finish casting this spell, choose a point within range that you can see. The air in a 30-foot radius around the chosen point becomes heavy with foul magic, animating any corpses in the area. Any pile of bones or corpse of a humanoid of Medium or Small size in the radius that you choose animates as a skeleton if it was bones, or a zombie if it was a corpse (the DM has the creature’s game statistics.) On each of your turns, you can use a bonus action to mentally command any number of creatures you made with this spell, so long as the creature is on the same plane of existence. You decide what action the creatures will take and where they will move during their next turns, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creatures defend themselves and your against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. After 24 hours the spell ends, and any creature animated by the spell becomes a mundane corpse.
Flashback If you’ve already cast this spell once since the end of your last long rest, you can instead choose to cast it as a Flashback spell. If you do so, the range of the spell and the radius of the area affected by the spell both double. After doing so, you can’t cast this spell again until the end of your next long rest.
Army of the Damned
9th Level | Necromancy | ||
Casting Time | 1 hour (ritual) | ||
Range | 120 feet | ||
Components | Vocal | Somatic | Material (a shard from a tombstone and a splinter from a coffin) |
Duration | 24 hours | ||
Classes | Cleric | Wizard |
Effect
Any pile of bones or corpse of a humanoid of Medium or Small size in the radius that you choose animates as a skeleton if it was bones, or a zombie if it was a corpse (the DM has the creature’s game statistics.) On each of your turns, you can use a bonus action to mentally command any number of creatures you made with this spell, so long as the creature is on the same plane of existence. You decide what action the creatures will take and where they will move during their next turns, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creatures defend themselves and your against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. After 24 hours the spell ends, and any creature animated by the spell becomes a mundane corpse.
Side/Secondary Effects
If you’ve already cast this spell once since the end of your last long rest, you can instead choose to cast it as a Flashback spell. If you do so, the range of the spell and the radius of the area affected by the spell both double. After doing so, you can’t cast this spell again until the end of your next long rest.
Manifestation
When you finish casting this spell, choose a point within range that you can see. The air in a 30-foot radius around the chosen point becomes heavy with foul magic, animating any corpses in the area
Source
Class | Source |
Cleric | Deity |
Wizard | Added to spell repertoire each morning |
Material Components
a shard from a tombstone and a splinter from a coffin
Related School
Necromancy
Effect Duration
24 hours
Effect Casting Time
1 hour (ritual)
Range
120 feet
Level
9th
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