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Armageddon

Each creature in a 60 foot radius sphere centered on a point you choose within range must succeed on a Dexterity saving throw, taking 18d8 radiant damage on a failed save, or half as much on a successful one. The area of the sphere is then considered to be difficult terrain, as the heat from the spell twists, warps, and melts the ground. Any creature which failed their saving throw becomes stuck in the resulting wasteland, and is considered to be grappled. A creature may escape by using their action to make a DC 22 Strength (Athletics) check. Another creature may use their action to free a trapped creature by making a DC 18 Strength check.  
9th Level Evocation
Casting Time 1 Action
Range 200 feet
Components Vocal Somatic Material (a chunk of obsidian)
Duration Instantaneous
Classes Wizard
  Armageddon

Effect

Each creature in a 60 foot radius sphere centered on a point you choose within range must succeed on a Dexterity saving throw, taking 18d8 radiant damage on a failed save, or half as much on a successful one.

Manifestation

The area of the sphere is then considered to be difficult terrain, as the heat from the spell twists, warps, and melts the ground.

Source

Class Source
Wizard Added to spell repertoire each morning
Material Components
a chunk of obsidian
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
200 feet
Level
9th

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