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Argus Kos, Wojek Veteran

Agrus Kos was once a highly decorated member of the Wojek League of the Boros, a group dedicated to maintaining the peace and wellbeing of the people of Ravnica. Over the course of his decades of service, Agrus attained high commendations for his service, and was awarded time and again for his efforts. Unfortunately, these many years took a toll on Agrus’ wellbeing, ravaging his body and mind, and led to a condition in which any further healing magic would risk ending his life rather than saving it.   Wojek League’s Lead Investigator After a rocky start, Agrus would spend many years achieving fame as a successful investigator within the Boros’ Legion. This work was tazing to both body and mind, but rewarding to Argus’ sense of purpose and desire to protect others. During the training of his replacement, Agrus stumbled upon a conspiracy by Szadek, the leader of the secretive Dimir guild, to uproot the millenia-old Guildpact and instill himself as the ruler of all Ravnica. Together with the help of his allies, Agrus ended the threat that the vampiric Szadek posed, saving Ravnica but helping to lead to the Guildpact’s ultimate end. The fame this act brought proved too much for Agrus to handle, who retired soon thereafter.   Permanent Retirement After having prevented Szadek from achieving his goals, Agrus retired to work as an Orzhov security guard, crossing paths with the future leader of the Orzhov, Teysa Karlov. Together, they discovered the secret plans of the mad archmage Zomaj Huac, helping to prevent him from establishing a new family of dangerous dragons under his control. In their final bid to stop the archmage’s plans, Agrus Kos crashed in an Izzet observation sphere, and was killed when his friend Crixizix attempted to revive Argus with a healing potion, causing the Boros veteran’s heart to stop.   Threat of Project Kraj After his death, clauses in Agrus Kos’ Wojek contract put his spirit under assignment working as an enforcer for the Azorius Senate. During this time, Agrus was summoned by the Grand Arbiter to stop the vampiric Szadek once more, who had returned to try and cause the final downfall of the Guildpact. Agrus used his new spectral form to infiltrate a Simic lab working with Szadek, discovering the creation of Project Kraj, a monstrous ooze posing an enormous danger to Ravnica. In the end, Agrus was able to end this threat as well, helping to trap Szadek at last, only to release the vampire to fight against the corrupt Grand Arbiter. In the end, Agrus was brought back once more by his angelic friend Feather, and appointed as a guard in the new spirit district of Agyrem.  

Argus Kos, Wojek Veteran

Agrus Kos was once a highly decorated member of the Wojek League of the Boros, a group dedicated to maintaining the peace and wellbeing of the people of Ravnica. Over the course of his decades of service, Agrus attained high commendations for his service, and was awarded time and again for his efforts. Unfortunately, these many years took a toll on Agrus’ wellbeing, ravaging his body and mind, and led to a condition in which any further healing magic would risk ending his life rather than saving it.


Armor Class16 (breastplate)
Hit Points 15d8+15
Speed30 ft.
Strength15 (+2)
Dexterity14 (+2)
Constitution13 (+1)
Intelligence10 (+0)
Wisdom15 (+2)
Charisma12 (+1)
Saving ThrowsStrength d20+6 Dexterity d20+6 Wisdom d20+6
SkillsAthletics d20+6 Insight d20+6 Intimidation d20+4
Investigation d20+4 Perception d20+6
SensesPassive Perception 16
LanguagesCommon
Challenge12 (8400 XP)
Special 1Teardrop OverloadWhen Agrus Kos would regain hit points from a magical source,such as a spell or potion of healing,
he instead loses that many hit points
Special 2Veteran's AuraAgrus Kos is surrounded by a 30-foot magical aura.If Agrus makes an attack on his turn,
each ally in the radius gains either a +2 bonus to attack rollsor a +2 bonus to AC, their choice,until the end of their next turn
Special 3Wall of BladesIf Agrus Kos hits with a least three melee attacks on his turn,he gains a d20+2 bonus to AC until the start of his next turn
Action 1MultiattackAgrus Kos makes four shortsword attacks
Action 2ShortswordMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 1d6+2 piercing damage
Action 3Suspect StudyAgrus Kos chooses one creature that he can see within 60 feet,using his action to study their movements and fighting methods.
Agrus Kos makes a Wisdom (Perception) checkcontested by the target's Wisdom (Insight) check.On a success, Agrus Kos has an advantage on all attacksmade against the target until the start of his next turn
Legendary ActionsAgrus Kos, Wojeck Veteran can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Agrus Kos regains spent legendaryactions at the start of this turn
Legendary Action 1ShortswordArgus Kos makes two shortsword attacks
Legendary Action 2Boros Dispersion (Costs 2 Actions)Each hostile creature within 30 feetof Argus Kos that can see and hear him
must make a DC 13 Wisdom saving throwor become frightened until the end of their next turn.A creature that succeeds on this saving throwis immune to this ability for 24 hours
Legendary Action 3Boros Enforcement (Costs 2 Actions)Once a creature within 30 feet of Agrus Kosthat he can see must make a DC 13 Wisdom saving throw,
becoming paralyzed on a failed saving throw.A paralyzed creature can repeat the saving throwat the end of each of their turns,ending the effect on a success.
A creature that succeeds on this saving throwis immune to this ability for 24 hours

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