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Animate Dead

As an additional cost to animate the skeleton or zombie, you must take 1d12 necrotic damage, reducing your maximum hit points for the duration of the spell by the amount of damage taken. The creature which you animate has disadvantage on all attack rolls.  
2nd Level Necromancy
Casting Time 1 Action
Range Touch
Components Verbal Somatic Material (a drop of blood, piece of flesh, or sliver of skin from yourself)
Duration Concentration, up to 1 hour
Classes Cleric Wizard
  Animate Dead

Effect

Animate Dead

Side/Secondary Effects

You must take 1d12 necrotic damage, reducing your maximum hit points for the duration of the spell

Source

Class Source 
Cleric Deity
Wizard Added to spell repertoire each morning
Material Components
a drop of blood, piece of flesh, or sliver of skin from yourself
Related School
Necromancy
Effect Duration
Concentration, up to 1 hour
Effect Casting Time
1 Action
Range
Touch
Level
2nd

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