Animate Dead
As an additional cost to animate the skeleton or zombie, you must take 1d12 necrotic damage, reducing your maximum hit points for the duration of the spell by the amount of damage taken. The creature which you animate has disadvantage on all attack rolls.
Animate Dead
2nd Level | Necromancy | ||
Casting Time | 1 Action | ||
Range | Touch | ||
Components | Verbal | Somatic | Material (a drop of blood, piece of flesh, or sliver of skin from yourself) |
Duration | Concentration, up to 1 hour | ||
Classes | Cleric | Wizard |
Effect
Animate Dead
Side/Secondary Effects
You must take 1d12 necrotic damage, reducing your maximum hit points for the duration of the spell
Source
Class | Source |
Cleric | Deity |
Wizard | Added to spell repertoire each morning |
Material Components
a drop of blood, piece of flesh, or sliver of skin from yourself
Related School
Necromancy
Effect Duration
Concentration, up to 1 hour
Effect Casting Time
1 Action
Range
Touch
Level
2nd
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