Animate Artifact
You touch one magical item to which you or an ally are currently attuned. The item animates for the duration of the spell, gaining a fly speed of 30 feet, and acting on your turn. Items animated in this way will follow within 5 feet of you unless otherwise commanded, and any item which is more than 30 feet away from you at the end of your turn becomes inanimate once again. As a bonus action on your turn, you can command the item to perform a specific action, but otherwise it will perform its intended function for the nearest ally. Shields and armor will defend allies, weapons and wands will attack enemies, and other magical items will simply attempt to act as expected. Shields and armor defending an ally grant that creature a +2 bonus to AC, as well as any benefits normally conferred from wearing the item. Weapons will automatically swing at any hostile creature which enters their range, dealing damage as appropriate. Attacks made by these items are made using your spell attack bonus. You are unable to command an item to perform something it would not normally be capable of doing, such as commanding a weapon to defend an ally, or a set of armor or shield to attack an enemy.
Animate Artifact
6th Level | Transmutation | |
Casting Time | 1 Action | |
Range | Touch | |
Components | Verbal | Somatic |
Duration | Concentration, up to 1 min | |
Classes | Wizard |
Effect
Item animates for the duration of the spell, gaining a fly speed of 30 feet, and acting on your turn.
Side/Secondary Effects
You are unable to command an item to perform something it would not normally be capable of doing, such as commanding a weapon to defend an ally, or a set of armor or shield to attack an enemy.
Manifestation
An object acting on its own
Source
Class | Source |
Wizard | Added to spell repertoire each morning |
Related School
Transmutation
Effect Duration
Concentration, up to 1 min
Effect Casting Time
1 Action
Range
Touch
Level
6th
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