Ambush Viper
The Viperidae are a family of venomous snakes found in most parts of the world. All have long, hinged fangs that permit deep penetration and injection of snake venom.
Ambush Viper
The Viperidae are a family of venomous snakes found in most parts of the world. All have long, hinged fangs that permit deep penetration and injection of snake venom.
| Armor Class | 13 | ||
|---|---|---|---|
| Hit Points | 4d4 | ||
| Speed | 40 ft. | Burrow 15 ft. | |
| Strength | 2 (-4) | ||
| Dexterity | 16 (+3) | ||
| Constitution | 11 (+0) | ||
| Intelligence | 1(-5) | ||
| Wisdom | 10 (+0) | ||
| Charisma | 3 (-4) | ||
| Skills | Stealth d20+7 | ||
| Senses | blindsight 10 ft. | Darkvision 60 ft. | Passive Perception 10 |
| Languages | --- | ||
| Challenge | 1 (200 XP) | ||
| Special 1 | Deathtouch | When the snake hits a creature with an attack, | the target's maximum hit points are reduced |
| by an amount equal to the damage dealt. | This reduction lasts until the target finishes | a long rest. The target dies | if its hit point maximum is reduced to 0 |
| Special 2 | Sneak Attack | Once per turn, the snake can deal an extra | 1d6 damage to one creature it hits with an attack |
| if it has an advantage on the attack roll. | The snake doesn't need advantage on the attack | roll if another enemy of the target is | within 5 feet of it, that enemy isn't incapacitated, |
| and the snake doesn't have a | disadvantage on the attack roll | ||
| Action | Bite | Melee Weapon Attack | d20+5 to hit |
| Reach 5 ft., one target | Hit 1d6+3 piercing damage, | and the target must make | a DC 12 Constitution saving throw |
| taking 2d6 poison damage | on a failed save, or half as much on a success | ||
| Reaction | Ambush | If a creature enters a space within | 5 feet of the snake, the snake can use its reaction |
| to make a single melee | weapon attack against the target |
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