Academy Drake
Academy Drake
This species of drake has been much maligned over the years, for the reputation that it has garnered as a dangerous nuisance. Farm animals and small pets regularly disappear in the clutches of these carnivores, and there are known cases of them stealing away children or even adults of smaller races. Most often seen after storms, when an academy drake is spotted near a village, the people quickly hide any vulnerable targets before placing bounties for the creature’s head. But in years past, these fascinating beasts weren’t always so universally hated, and made for impressive familiars for powerful spellcasters.
Armor Class | 13 (natural armor) | ||
---|---|---|---|
Hit Points | 10d8+10 | ||
Speed | 20 ft. | Fly 40 ft. | |
Strength | 13 (+1) | ||
Dexterity | 16 (+3) | ||
Constitution | 13 (+1) | ||
Intelligence | 5 (-3) | ||
Wisdom | 12 (+1) | ||
Charisma | 10 (+0) | ||
Skills | Athletics d20+4 | ||
Dark Immunities | Lightning | ||
Senses | Darkvision 60 ft | Passive Perception 11 | |
Languages | --- | ||
Challenge | 3 (700 XP) | ||
Special 1 | Flyby | The academy drake doesn't provoke an opportunity attack | when it flies out of an enemy's reach |
Special 2 | Keen Sight | The academy drake has an advantage on Wisdom | (Perception) checks that rely on sight |
Special 3 | Quick Snatch | If the academy drake hits a target with | two claw attacks in the same turn, |
it can use a bonus action to attempt to grapple the target | |||
Action 1 | Bite | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft, one target | Hit 2d6+3 piercing damage | ||
Action 2 | Claw | Melee Weapon Attack | d20+5 to hit |
Reach 5ft., one target | Hit 1d6+3 slashing damage |
Academy Ur - Drake
As use of the drakes fell out of favor, groups of them were released into the wild, where their docility slowly became a disadvantage. Over time the creatures adjusted to this, once again becoming a threat, but now only dangerous for those who farm or raise children. In a misguided attempt to return them to their position of relevance, some mages experimented with changing the drakes to more closely resemble their ancestors, stronger and more aggressive. These experiments succeeded, but the resulting Ur-drakes escaped capture, instead joining the breeding population already in the wilds. This has led to a return of the much larger academy drakes of years past, often led by a pair of Ur-drakes which incite the others to attack larger and more dangerous prey, including groups of travelers or isolated farmsteads.
Armor Class | 15 (natural armor) | ||
---|---|---|---|
Hit Points | 14d10+42 | ||
Speed | 20 ft. | Fly 40 ft. | |
Strength | 17 (+3) | ||
Dexterity | 13 (+1) | ||
Constitution | 17 (+3) | ||
Intelligence | 7 (-2) | ||
Wisdom | 15 (+2) | ||
Charisma | 10 (+0) | ||
Skills | Athletics d20+6 | Perception d20+5 | |
Damage Immunities | Lightning | ||
Senses | Darkvision 60 ft. | Passive Perception 15 | |
Languages | --- | ||
Challenge | 7 (2900 XP) | ||
Special 1 | Keen Sight | The academy drake has an advantage on Wisdom | (Perception) checks that rely on sight |
Special 2 | Lightning Absorption | Whenever the academy drake is subjected to lightning damage, | it takes no damage and instead regains a number of |
hit points equal to the lightning damage dealt | |||
Special 3 | Quick Snatch | If the academy drake hits a target with | two claw attacks in the same turn, |
it can use a bonus action to attempt to grapple the target | |||
Action 1 | Multiattack | The academy drake makes one bite attack | and three attacks with its claws |
Action 2 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d10+3 piercing damage | ||
Action 3 | Claw | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d8+3 slashing damage |
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