Scavenger Ghoul
The act of consuming the flesh of a sentient creature is a horrific crime against nature, viewed by most deities as an unredeemable sin. It is little wonder, then, that most ghouls are regular practitioners of the act. But the act of cannibalism, eating the flesh of one’s own race, is thought to be especially horrible. So what happens when a cannibal is turned into a ghoul after death? The unholy union of pre-death and post-life cannibalism creates an entirely new breed of monster, one which seeks to eat the flesh of living and dead things not as a result of its curse, but only for its own twisted satisfaction.
Sinful Hunger A creature willing to commit cannibalism is already an outcast among both its own kind and other civilized races, and so for many cannibals, the greatest end to their life they can imagine is to be transformed into a ghoul. To be able to after death instill fear in those who shun them, while simultaneously partaking in their desire for humanoid flesh, is not a curse to them, but rather a gift. It is perhaps for this reason that a cannibal turned into a ghoul is given greater strength and speed than other ghouls, and gifted with less rationale to hold back their actions. These ghouls are known as scavenger ghouls, and their is little to no thought behind their actions, as they will attempt to eat the flesh of others, living or dead, whenever the opportunity arises without regard for the situation. So great is their desire to eat that they will stop in the middle of battle, with no regard to the safety of themselves or others, in order to eat from the bodies of fallen foes and allies alike.
Growth from Rot A single scavenger ghoul is capable of desecrating a full graveyard in a matter of days, devouring the decomposed remains with relish. But the act of eating this flesh seems to give a scavenger ghoul more than mere satisfaction, imparting on them some form of necromantic energy. When a scavenger ghouls eats the flesh of the dead or near-dead, any wounds it has suffered immediately begin to heal, and its own flesh and skin quickly stitches back together as if new. A scavenger ghoul which has recently feasted may even call upon this same necromantic energy to prevent their death days, or even weeks, later. Because of this, a scavenging ghoul loose in a village or city is a terrifying danger. If it manages to escape the pursuit of its would-be captors, even for a moment, it may reappear only hours later in full health.
Scavenger Ghoul
The act of consuming the flesh of a sentient creature is a horrific crime against nature, viewed by most deities as an unredeemable sin. It is little wonder, then, that most ghouls are regular practitioners of the act. But the act of cannibalism, eating the flesh of one’s own race, is thought to be especially horrible. So what happens when a cannibal is turned into a ghoul after death? The unholy union of pre-death and post-life cannibalism creates an entirely new breed of monster, one which seeks to eat the flesh of living and dead things not as a result of its curse, but only for its own twisted satisfaction.
Armor Class | 14 | ||
---|---|---|---|
Hit Points | 18d8 | ||
Speed | 30 ft. | ||
Strength | 17 (+3) | ||
Dexterity | 18 (+4) | ||
Constitution | 10 (+0) | ||
Intelligence | 7 (-2) | ||
Wisdom | 13 (+1) | ||
Charisma | 5(-3) | ||
Damage Immunities | Poison | ||
Condition Immunities | Charmed | Exhaustion | Poisoned |
Senses | Darkvison 60 ft. | Passive Perception 11 | |
Languages | Common | ||
Challenge | 6 (2300 XP) | ||
Special | Regenerative Consumption | The ghoul begins combat with two corpse points. | When the ghoul's hit points would be reduced to 0, |
it may instead expend a corpse point, | preventing all damage as its wounds quickly regenerate | ||
Action 1 | Multiattack | The ghoul makes two claw attacks and one bite attack | |
Action 2 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d10+3 piercing damage | ||
Action 3 | Claw | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d8+4 slashing damage. | If the target is a creature other than an elf or an undead, | it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. |
The target can repeat the saving throw at the end of each of its turns, | ending the effect on itself on a success | ||
Action 4 | Consume Flesh | The ghoul consumes the flesh of a dead body or any creature | at 0 hit points with 5 ft., gaining a corpse point as it does so. |
If the ghoul consumes the flesh of a creature at 0 hit points, | the creature is immediately killed. | Consuming flesh heals the ghoul for 2d4+2 hit points | and causes the ghoul to gain a corpse point. |
A body provides two uses of Consume Flesh before it is entirely destroyed |
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