Ley Druid
All druids have an innate connection to nature which distinguishes them from other spellcasters. With this connection they can control plants, assume the shape of other creatures, or even speak with and command them. But ley druids are set apart even from this rare crowd, marked by their ability to tap into the primal magic energy which runs in a grid-like course across the face of the world.
Lines of Power On many planes, magic is delivered and dispersed across the world by running through natural lines of power, known to most as ley lines. A druid which learns to tap directly into these power lines, or one who is born with the talent, can command far more natural power than most. However, doing so can frequently be dangerous, and even experienced ley druids take care not to draw too frequently or too strongly on the direct power of the ley lines.
Extreme Care Attempting to draw too much power from a ley line itself can cause the magic within to warp, injuring the druid or those near them, or even influencing the natural world nearby. Because of these risks, novice ley druids only tap into the energy of the lines infrequently, using it only in extreme cases. For most ley druids, they would even rather die than risk shifting the ley lines too strongly, and upsetting the natural balance.
Magical Overload The most common trick for any ley druid is to simply use the power of the ley lines to boost their already formidable skill in magic. By tapping into ley lines, the druid can take their normal spells and boost their effects. By doing so, a ley druid can even cause their spells to react in a way beyond what would normally be capable for themselves- or even capable for other, more powerful, spellcasters.
Ley Druid
All druids have an innate connection to nature which distinguishes them from other spellcasters. With this connection they can control plants, assume the shape of other creatures, or even speak with and command them. But ley druids are set apart even from this rare crowd, marked by their ability to tap into the primal magic energy which runs in a grid-like course across the face of the world.
Armor Class | 13 (leather) | ||
---|---|---|---|
Hit Points | 10d8 | ||
Speed | 30 ft. | ||
Strength | 8 (-1) | ||
Dexterity | 12 (+1) | ||
Constitution | 11 (+0) | ||
Intelligence | 12 (+1) | ||
Wisdom | 17 (+3) | ||
Charisma | 11 (+0) | ||
Saving Throws | Wisdom d20+5 | ||
Skills | Nature d20+3 | Perception d20+5 | |
Senses | Passive Perception 15 | ||
Languages | Common | Druidic | Sylvan |
Challenge | 4 (1100 XP) | ||
Special 1 | Spellcasting | The ley druid is a 7th-level spellcaster. | Wisdom is their spellcasting ability |
(spell save DC 13, d20+5 spell attack bonus.) | The ley druid has the following druid spells prepared | ||
Spells 1 | Cantrips (At will) | Frostbite | Gust |
Magic stone | Poison spray | ||
Spells 2 | 1st level (4 slots) | Cure wounds | Entangle |
Fairy fire | Ice knife | ||
Spells 3 | 2nd level (3 slots) | Barkskin | Darkvision |
Heat metal | Spider climb | Spike growth | |
Spells 4 | 3rd level (3 slots | Call lightning | Conjure animals |
Plant growth | Sleet storm | ||
Spells 5 | 4th level (1 slot) | Divination | Freedom of movement |
Ice storm | |||
Special 2 | Spellcharge (3/day) | The ley druid may treat a spell it casts | as if it were cast using a spell slot of one level higher |
Action 1 | Quarterstaff | Melee Weapon Attack | d20+1 to hit |
Reach 5ft., one target | Hit 1d8-1 bludgeoning damage | ||
Action 2 | Wild Shape (2/day) | The ley druid assumes the form of a beast with a CR of 1/2 or lower. | The druid's physical statistics are replaced with those of its new form. |
It retains its metal ability scores and alignment. | Its hit points become equal to its new form. | When the druid is reduced to 0 hit points, | it resumes its original form, |
and any remaining damage carries over |
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