King Suleiman
Also known as the Great King, the Magnificent Emperor, Guardian of the Borders, Banisher of Evils, and a thousand and one other titles, King Suleiman has been the ruler of one of Rabiah's greatest kingdoms for thousands of years. Given great gifts by the divine powers of Rabiah, Suleiman is by far the oldest-living being on Rabiah, and has again played a key role in saving Rabiah from destruction.
Birth of a Ruler Suleiman was born in a time so far back that no records of it exist, even among the studious archivists of Rabiah. Suleiman was born into slavery under the elemental genies that once controlled Rabia, and was given a position as a djinn's assistant, keenly watching the alchemical processes the djinn practiced, never believing the uneducated Suleiman could be learning as he did so. This alchemy would prove to be key o Suleiman met the forces which guard Rabiah from outside influence, and was given incredible wisdom and charisma, and anointed as guardian of Rabiah in their stead. Returning to his people, Suleiman led them in revolt against the genies, eventually freeing Rabiah and its people from their influence.
Unwavering Defender After his leadership of the rebellion, Suleiman was chosen unanimously as king. Though his kingdom would fracture over time, splitting into other countries and empires, many remember the debt they owe to King Suleiman to this day. Still, Suleiman asks for little, only peace in his kingdom as he rules it, and watches the borders of Rabiah for any sign of intrusions, dealing with them as they arise. King Suleiman has died several times in this pursuit, and many more times he has passed away peacefully in his sleep from old age. But a key element of his bargain with the divine powers bind his life to that of Rabiah, ensuring that so long as his home exists, so hill he to defend it, returning only days later after each death, forming fully grown from the warm sands of Rabiah's infinite dunes to make his way back to his throne.
King Suleiman
Also known as the Great King, the Magnificent Emperor, Guardian of the Borders, Banisher of Evils, and a thousand and one other titles, King Suleiman has been the ruler of one of Rabiah's greatest kingdoms for thousands of years. Given great gifts by the divine powers of Rabiah, Suleiman is by far the oldest-living being on Rabiah, and has again played a key role in saving Rabiah from destruction.
Armor Class | 16 (chainmail) | ||
---|---|---|---|
Hit Points | 12d6 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 10 (+0) | ||
Intelligence | 16 (+3) | ||
Wisdom | 21 (+5) | ||
Charisma | 18 (+4) | ||
Saving Throws | Intelligence d20+5 | Wisdom d20+7 | Charisma d20+6 |
Skills | History d20+5 | Insight d20+7 | Persuasion d20+6 |
Senses | Passive Perception 14 | ||
Languages | Abyssal | Common | Draconic |
Infernal | Primordial | Sylvan | |
Challenge | 4 (1100 XP) | ||
Special 1 | Spellcasting | King Suleiman is a 9th-level spellcaster. | His spellcasting ability is |
Wisdom (spell save DC 15, d20+7 to hit with spell attacks). | He has the following Cleric spells prepared | ||
Spells 1 | Cantrips (at will) | Guidance | Resistance |
Sacred flame | Spare the dying | ||
Spells 2 | 1st level (4 slots) | Command | Protection from evil and good |
Sanctuary | Shield of faith | ||
Spells 3 | 2nd level (3 slots) | Aid | Hold person |
Silence | |||
Spells 4 | 3rd level (3 slots) | Dispel magic | Magic circle |
Spirit guardians | |||
Spells 5 | 4th level (3 slots) | Death ward | Divination |
Guardian of faith | |||
Spells 6 | 5th level (1 slot) | Planar binding | |
Special 2 | Universal Importance | If Suleiman is killed or dies from natural causes, | his body reforms 2d4 days |
later in a location of his choice. | Suleiman retains all memories and abilities of his previous form, | but his new body is 25+ 2d10 years in age | |
Action 1 | Quarterstaff | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d8 bludgeoning damage, | or 1d10 bludgeoning damage if wielded with two hands | |
Action 2 | Planar Defender | Suleiman casts banishment without expending a spell slot | |
Action 3 | Leadership (Recharges after a Short or Long Rest) | For 1 minute, Suleiman can utter a special command | or warning whenever a non hostile creature that he can see |
within 30 feet of him makes an attack roll or a saving throw. | The creature can add a d4 to its roll | provided it can hear and understand Suleiman. | A creature can benefit from only one Leadership die at a time. |
This effect ends it Suleiman is incapacitated |
Remove these ads. Join the Worldbuilders Guild
Comments