Basandra, Battle Seraph
As the ultimate servants of divine forces, angels hold many varied roles, ranging from simple messenger to leader of a heavenly army. To better fill these roles, most angles are created with a specific purpose, and every part of their being is designed to better their capacity in that function. But while rare, some angles find themselves, either through their own desire or some twist of fate, serving a greater purpose than they could have expected. Such as is the case with Basandra, an angel with the title of Battle Seraph.
Rang and File Though she does not look it, Basandra is older than some worlds, and is a veteran of the eternal war between celestial's and fiends. Basandra's original purpose as as a scout and messenger for the divine forces, aiding them by finding and reveling information hidden from them and when necessary, communicating with allied mortals. As she spent centuries fighting for the same world. Basandra grew closer to the mortals living there, watching over generations of families- at first as an enigmatic guardian, and later as a trusted friend.
Against All Orders Basandra served her purpose well, coming to be relied upon by some of the highest celestial generals. But the world on which she fought, the place she had so far spent all of her existence, was slowly being lost. As fiendish forces inched closer to victory, the celestial army backed down, unwilling to risk m ore losses. Refusing to comply, to give up the place she had spent an existence protecting. Basandra stayed behind to aid her mortal allies until the end. Only a messanger and a scout, Basandra turned her full attention to protecting those she could, and stemming the tide of devils and demons as best she could. And slowly, bit by bit, miracle by miracle, she turned them back. Seeing Basandra's success, other celestial's moved to join her cause, and the world Basandra loved narrowly scraped by, saved in the end by a rouge angel. For working against orders, Basandra was stripped of her title and cast down. But for her bravery and hope, she was unofficially promoted to the rank of seraph, and order to forever remain and protect the world she loved.
Basandra, Battle Seraph
As the ultimate servants of divine forces, angels hold many varied roles, ranging from simple messenger to leader of a heavenly army. To better fill these roles, most angles are created with a specific purpose, and every part of their being is designed to better their capacity in that function. But while rare, some angles find themselves, either through their own desire or some twist of fate, serving a greater purpose than they could have expected. Such as is the case with Basandra, an angel with the title of Battle Seraph.
Armor Class | 18 (natural armor) | ||
---|---|---|---|
Hit Points | 18d8+126 | ||
Speed | 30 ft. | Fly 120 ft. | |
Strength | 26 (+8) | ||
Dexterity | 18 (+4) | ||
Constitution | 24 (+7) | ||
Intelligence | 15 (+2) | ||
Wisdom | 24 (+7) | ||
Charisma | 25 (+7) | ||
Saving Throws | Strength d20+13 | Wisdom d20+12 | Charisma d20+12 |
Skills | Insight d20+12 | Perception d20+12 | |
Damage Resistances | Radiant | Bludgeoning | Piercing |
Slashing from nonmagical attacks | |||
Condition Immunities | Charmed | Exhaustion | Frightened |
Senses | Truesight 120 ft. | Passive Perception 22 | |
Languages | All | Telepathy 120 ft. | |
Challenge | 13 (10000 XP) | ||
Special 1 | Angelic Weapons | Basandra's weapon attacks are magical. | When Basandra hits with any weapon, |
the weapon deals an extra 5d8 radiant damage (included in the attack) | |||
Special 2 | Divine Awareness | Basandra knows if she hears a lie | |
Special 3 | Magic Resistance | Basandra has an advantage on saving throws | against spells and other magical effects |
Special 4 | Stunning Aura | Basandra is surrounded by 120-foot aura of celestial eminence. | Hostile creatures that enter the aura |
for the first time on their turn must make | a DC 20 Charisma saving throw or be unable to take reactions | until they leave the aura. | A creature that succeeds on this saving throw |
is immune to the aura's effects for 24 hours | |||
Action 1 | Multiattack | Basandra makes three attacks with her lash; | she can choose to replace one of these attacks with her grasp of zeal |
Action 2 | Lash | Melee Weapon Attack | d20+13 to hit |
Reach 15 ft., one target | Hit 2d4+8 slashing damage | plus 3d8 radiant damage. | Instead of dealing damage, |
Basandra can force the target to make | a DC 21 Strength saving throw | or be pulled up to 15 ft. toward Basandra | |
Action 3 | Grasp of Zeal | Melee Weapon Attack | d20+13 to hit |
Reach 5 ft., one target | Hit 27 5d10 radiant damage, | and the target must make | a DC 20 Charisma saving throw. |
On a failed save, the target can't cast spells | and can only take the Attack action on each of its turns. | The target can repeat the saving throw | at the end of each of its turns, |
ending the effect on a success | |||
Legendary Actions | Basandra, Battle Seraph can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Basandra regains spent legendary | actions at the start of her turn | |
Legendary Action 1 | Lash | Basandra makes a lash attack | |
Legendary Action 2 | Grasp of Zeal | Basandra uses er grasp of zeal | |
Legendary Action 3 | Brush of Frenzy (Costs 3 Actions) | Basandra forces a creature within 120 ft. that can see her | make a DC 20 Wisdom saving throw. |
On a failed save, the target enters a frenzied rage for 1 minute; | a creature in a rage can't cast or concentrate on spells | and must use its action each turn to attack the nearest creature, | chosen at random. The target can repeat the saving throw |
at the end of each of its turns, | ending the effect on a success. | A creature that succeeds on the saving throw | is immune to this effect for 24 hours |
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