Baloth Gorger
Baloth Gorger
While baloths as a whole are feared across dozens of planes, few inspire as visceral terror in their victims like the baloth gorger. These hulking, reptilian creatures focus on little beyond eating, spending the majority of their time hunting and consuming other creatures. The appetite of these baloths is never picky, and they rarely think twice about assaulting even the most heavily armed groups of travelers.
Armor Class | 14 (natural armor) | ||
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Hit Points | 10d10+40 | ||
Speed | 40 ft. | Climb 20 ft. | |
Strength | 19 (+4) | ||
Dexterity | 15 (+2) | ||
Constitution | 18 (+4) | ||
Intelligence | 5 (-3) | ||
Wisdom | 17 (+3) | ||
Charisma | 10 (+0) | ||
Skills | Perception d20+5 | ||
Senses | Darkvision 60 ft. | Passive Perception 15 | |
Languages | --- | ||
Challenge | 4 (1100 XP) | ||
Special 1 | Apex Predator | The baloth gorger has advantage on all saving throws | made to avoid being charmed or freighted |
Special 2 | Keen Smell | The baloth gorger has advantage on Wisdom (Perception) checks related to smell | |
Special 3 | Spiked Body | Any creature grappling the baloth gorger automatically | takes 1d6 slashing damage at the start of each its turns |
Action 1 | Multiattack | The baloth gorger makes two claw attacks and one bite attack | |
Action 2 | Bite | Melee Weapon Attack | d20+6 to hit |
Reach 5ft., one target | Hit 1d10+4 piercing damage | ||
Action 3 | Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d6+4 slashing damage | ||
Action 4 | Engorge | The baloth gorger can use its action to begin consuming any creature | at 0 hit points that is incapacitated. |
The target takes 4d6 piercing damage, | the baloth gorger's hit point maximum increases by that amount, | and it regains that many hit points. | A creature that dies as a result of this damage is entirely consumed, |
and its body destroyed. If the baloth gorger's hit point maximum | becomes doubled in this way at any time, | it will begin to grow rapidly, | and after 1 week will become an engorged baloth |
Engorged Baloth
If possible, an adult baloth gorger exhibits an even larger appetite than it had when young. These adults, referred to as engorged baloths, spend nearly every waking hour eating as much as they can. They are aided in this endeavor by their large size and increased bulk, enabling them to consumed nearly every other creature they lay their eyes on- something they happily attempt to do. Because of their size and the amount of food required, an engorged baloth can’t afford to stop eating, even in the middle of hunting. An engorged baloth will swallow living prey in one bite and begin to devour them while moving to the next kill, only stopping if they haven’t finished their first mouthful in time for the second.
Armor Class | 16 (natural armor) | ||
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Hit Points | 14d12+98 | ||
Speed | 50 ft. | Climb 30 ft. | |
Strength | 24 (+7) | ||
Dexterity | 15 (+2) | ||
Constitution | 23 (+7) | ||
Intelligence | 5 (-3) | ||
Wisdom | 17 (+3) | ||
Charisma | 10 (+0) | ||
Saving Throws | Strength d20+10 | Constitution d20+10 | |
Skills | Perception d20+6 | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Condition Immunities | Charmed | Frightened | |
Senses | Darkvision 60 ft. | Passive Perception 16 | |
Languages | --- | ||
Challenge | 8 (3900 XP) | ||
Special 1 | Apex Predator | The engorged baloth is immune to being charmed or frightened | |
Special 2 | Keen Smell | The baloth gorger has an advantage on Wisdom (Perception) checks related to smell | |
Special 3 | Spiked Body | Any creature grappling the baloth gorger automatically | takes 3d6 slashing damage at the start of each turn |
Action 1 | Multiattack | The baloth gorger makes two claw attacks and one bite attack | |
Action 2 | Bite | Melee Weapon Attack | d20+10 to hit |
Reach 5 ft., one target | Hit 2d10+7 piercing damage, | and if the target is Medium or smaller, | it must succeed on a DC 18 Strength saving throw |
or be swallowed if the engorged baloth does not already have a creature swallowed. | A swallowed creature automatically takes 2d10 piercing damage | at the start of each of its turns, | and has an advantage on all attacks made against the engorged baloth. |
A swallowed creature escapes by using its action to make a Strength saving throw, | or by dealing 20 damage to the engorged baloth in one turn. | If the engorged baloth bites a creature on its turn, | swallowed creatures have an advantage on saving throws |
made to escape until the start of the baloth's next turn | |||
Action 3 | Claw | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 4d6+7 slashing damage |
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