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Augment (Spell)

## Augment Additional Effects   This table supersedes the table on page 216 of the Genesys Core Book.  
EFFECTS DIFFICULTY MOD
Adrenaline (Red Only): The target increases their wound threshold by a value equal to the character's ranks in Science for the duration of the spell. +♦
Haste: Targets affected by the spell can always perform a second maneuver during their turn without spending strain (they may still only perform two maneuvers a turn). +♦
Combative Mutation (Red Only): The target adds damage equal to the character's ranks in Science to unarmed combat checks, and their Critical rating for unarmed combat checks becomes 3. +♦
Range: Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time. +♦
Swift: Targets affected by the spell ignore the effects of difficult terrain and cannot be immobilized. +♦
Additional Target: The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend 1 Advantage to affect one additional target within range of the spell (and may trigger this multiple times, spending 1 Advantage each time). +♦♦
Concentration
Yes
Skills
Purple, Red

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