Augment (Spell)
## Augment Additional Effects
This table supersedes the table on page 216 of the Genesys Core Book.
| EFFECTS | DIFFICULTY MOD |
|---|---|
| Adrenaline (Red Only): The target increases their wound threshold by a value equal to the character's ranks in Science for the duration of the spell. | +♦ |
| Haste: Targets affected by the spell can always perform a second maneuver during their turn without spending strain (they may still only perform two maneuvers a turn). | +♦ |
| Combative Mutation (Red Only): The target adds damage equal to the character's ranks in Science to unarmed combat checks, and their Critical rating for unarmed combat checks becomes 3. | +♦ |
| Range: Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time. | +♦ |
| Swift: Targets affected by the spell ignore the effects of difficult terrain and cannot be immobilized. | +♦ |
| Additional Target: The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend 1 Advantage to affect one additional target within range of the spell (and may trigger this multiple times, spending 1 Advantage each time). | +♦♦ |
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