Teleportation Circles on Terus

OPEN CIRCLES:
  • NOTE - 3 Hours to Memorize/write down correctly runes of a new Circle (costs ink and paper as well - 30 gp)
  • NOTE 2 - players can learn a teleportation circle sequence BEFORE knowing the spell, but its an ARCANA DC 16 check to ensure they learned it correctly. (if lower, tell them they THINK they got everything, but aren't sure. Could cause problems later)
DOMUNZ
  • Mount Stosan - Stosan Academy
  • Wine & Dot Plains - Thindriline
  • Lancu Sea - Oba
OROCCID
  • Wastelands - Gimloth (Dwarven City)
  • Cambrey Valley - Oreton (Earth Genasi Kingdom)
  • Alah Sea - Surfton (Water Genasi Kingdom)
  • Underdark - Zyn (Drow City)
  • Brightshell Harbor - (Tortle City)
HIDDEN CIRCLES:
  • Magia - Magia Castle*
  • Winda - Winda University*
  • Crua - Crua Castle*
  • Expa - Expa Castle*
  • Sta - Sta Government Center *
  • Abra - Abra Government Center*
(*controlled and used exclusively by Concillium of Mages)
  • Miraxalim - Royal Library
  • Lithserin - Rothenel Home
  • Obrer - Alphanis Home
  • New Shi - Jonin Nara Museum
  • Surefire Monastery - Crypts
  • Eternal Current Monastery - Gardens
  • Dark Ember Monastery - Prison
  • Chalinos - Hallowed Inn (hidden there by DJ)
  • Sta - Svadri Estate Bathroom
  • Wight Caves on Lancu Sea - Rinit's old cell (only DJ's know about it)
T.C.S. - Teleportation Circle Services
  • Business that started a few decades back to offer teleportation to regular people across Domunz and Oroccid
  • Charge PREMIUM price for teleportation circles
  • Do not have access to ALL circles, but many in well-placed areas
  • Do not get along well with the Yaw Conglomerate who were in the midst of trying to set-up a similar business but the TCS stole their idea
  • Each station is heavily guarded and warded to prevent people from taking advantage of their services
  • CEO - Jimzick Flickerbock (Former apprentice and inventor at Alchemist Guild & Clockwork Shop in Waptropolis) - left the Clockwork Shop to found TCS  (after little bit of a falling out with Sheedla and Gnobbnost who didn't appreciate his work)
PRICE:
  • 50GP per person per trip if TCS casts the spell
  • 10GP per person per trip using Circle (charged upon arrival)
  • 25GP (updated! used to be 45gp) per person for Large groups of 5 or More (Discounted Price)
  • 10GP Discount If You Cast the Spell Yourself

TCS EXCLUSIVE CIRCLES:

DOMUNZ
  • Acropojig - TCS Building
  • Bronzehook - TCS Building
  • Chalinos - TCS Building
  • Crua - TCS Building
  • Culille Village - TCS Building
  • Expa - TCS Building
  • Magia - TCS Building
  • Miraxalim - TCS Building (Opening Anarro 18th!)
  • New Shi - TCS Building (Opening Anarro 18th!)
  • Oba - TCS Building (Opening Anarro 18th!)
  • Obi - TCS Building
  • Obrer - TCS Building
  • Teep - TCS Building
  • Waptropolis - TCS Building
  • Winda - TCS Building
OROCCID
  • Boludo - TCS Building (Opening Anarro 18th!)
  • Cloudscape - TCS Building (Opening Anarro 18th!)
  • Fugore - TCS Building (Opening Anarro 18th!)
  • Oreton - TCS Building (Opening Anarro 18th!)
  • Palm Point - TCS Building
  • Surfton - TCS Building (Opening Anarro 18th!)
  • Twin Falls - TCS Building
  • Warrenstone - TCS Building (Opening Anarro 18th!)
MAKING A PERMANENT CIRCLE
  • Takes 1 Year
  • 15,000 gold to make a teleportation circle permanent, 300 days (1 year-ish) x 50 gold per day.
  • Need permission from Local Government if it is a known circle to others, especially a public circle

EXTREMELY SECRET CIRCLES

SPEER

Every SPEER Base and the SPEER HQ has a circle
  • HQ in Great Nilos Wood
  • Farmhouse Basement Outside Magia
  • Small base just outside TRASK on Obreriault
  • Just Outside Bronzehook near Volcano
  • In Cram forest near Lithserin
  • Near Road to Miraxalim
  • Forests Outside Tremorfall
  • Farmhouse Outside Warrenstone in Fields of Frith
  • Forests above the Underdark Entrance
  • Caves near Gimloth
  • Galdunel basement in Chalinos (safehouse)

THE WATER GENASI

Have a circle in their hidden city for easy transportation without giving away their secret
  • The Glass City near Surfton on the floor of the Alah Sea

TCS Tablets

Premade TCS Tablets can now be purchased at all TCS Stations across Domunz and Oroccid! They cost 100gp and can handily take anyone with even modest arcana skills to any known TCS Teleportation Circle. For 200gp you can purchase a custom tablet (will take 2 hours to transcribe the circle, and only if that circle is known to the TCS agent) that can take you to any LEGAL teleportation circle on Terus (NOTE - TCS will not create a Tablet that will take any customer to private teleportation circles)
  • This clay tablet is 6 inches long, 2 inches wide, and half an inch thick. Inscribed on it is the sigil sequence for a permanent teleportation circle (only ONE). A creature that studies the sequence for 10 minutes can make a DC 21 ARCANA check, learning the circle’s destination on a success.
  You can use an action to break the tablet in half, turning it to dust. If the tablet is broken while it is on the same plane of existence as the teleportation circle whose sigil sequence was engraved on it, a 10-foot-diameter teleportation circle of glowing blue light appears on the ground in an unoccupied space you choose within 30 feet of you. This teleportation circle has the characteristics of one created using the [spell]teleportation circle[/spell] spell, except that it connects to the teleportation circle whose sigil sequence appears on the tablet and the breaker of the tablet must make a DC 16 Concentration (CON) check AFTER going through the circle. On a success, the teleportation circle works as normal. On a failure, roll a d4.  
  • 1 - Teleportation Circle works as normal, but each creature going through the circle takes 3d8 psychic damage and has upsetting images of tentacled monsters.
  • 2 - Teleportation Circle destination changes to a random teleportation circle close to the target circle (at the DM's discretion), but otherwise works as normal.
  • 3 - Teleportation Circle appears 40 ft above target circle, each creature going through the circle takes 4d6 force damage as they hit the ground unless they have a reaction that will slow their fall or otherwise prevent themselves from being damaged.
  • 4 - Teleportation Circle works as normal, but each creature that went through the circle loses 8 sp as their belongings, purses, and wallets are tossed around violently during the teleportation.
The teleportation circle created by the tablet disappears at the end of your next turn.