Session 15

General Summary

Begins on Jamarro 29th around noon, as Mak'Ti walks back to the Squeakers Brothel with his new Cloak of Displacement and the others wait
  • NOTE - Mark still has 1 POINT of EXHAUSTION on this day!!!

BRIGHTSHELL HARBOR

Squeakers Brothel
  • Xinlod informs Lykada'ath that WALL REPLACEMENT is going to cost 12GP, 7SP
  • Lengthy discussion as they walk out of town about where to go, settle on Warrenstone
  • Argument about whether or not Mark will actually go into the city, Mark wants to, the rest are nervous ask Mark says he killed some Harengon last time he was there

ON THE ROAD AGAIN

  • Decide to walk the journey
  • Da'ath tries to do some combat training with Mark, but Mark is exhausted and it does not go well
  • Mark names the Kusa "Girty"
  • During his Watch Shift, Da'ath goes to gather firewood (Bord let fire go out during his shift) and is attacked by a THORNY
  • A butt-naked Mark runs to his aid, as does Bord, as the Thorny does significant damage to Da'ath who walked out without armor or weapons
LONG REST
  • Second day of Journey they encounter Mantiq on the road bringing the horses and carriage back to Brightshell
  • Mantiq wants money for his wedding, says he can pretend he was "robbed" and they can have both but they have to pay him
  • They give him almost 300GP, Lyka roughs him up a bit, and now they have a carriage and two horses named Nessy and Creton, which T'nin can easily drive
  • They decide to name the carriage the REPARATION
LONG REST

THE FIELDS OF FRITH

  • Discover road ahead covered in spider-webs, group works together using impressive magic to clear the webs using control fire and torches and psionics, they get past the webs without losing any time
  • Mak'Ti suggests Mark needs to stop thinking about Kusa and let it go, which puts Mark in a dark place
  • Mark also deals with more frequent attempts by Tiamat to possess him
  • Finally reach fields of Frith, which looks more desolate than expected
  • Decide to camp about an hour or so outside Warrenstone and make plans for the morning

CAMP OUTSIDE WARRENSTONE

 
  • At camp that night, Mak'Ti tests his new Cloak of Displacement with Sharon, who Bord lets out for him
  • Spot in the distance lights, Mak'Ti sends Nuri to investigate, comes back speaking of battlefield graveyard and describing what everyone agrees sounds like Will-o-Wisps, which are very dangerous
  • Mak'Ti and others start to sense desolation on the Fields, and low-level necromantic magic
  • Can see shadows elongating and acting odd
  • Mak'Ti and Vrae can sense a pull to the south, Mak'Ti even heard a raven cry in that direction
VRAE and T'NIN SPLIT OFF
  • As everyone is long resting and Vrae and T'nin are doing Watch, Vrae feels the pull and decides to go toward it, against T'nin's wishes
  • They head 50 ft south of camp, leaving everything but main weapons behind, Vrae feels it is much further south, she transforms into her Hybrid form for the FIRST TIME and takes off
  • T'nin tries desperately to stop her and call the group to help, but fails at both attempts
  • As she flies south, he reluctantly follows, not wanting her to be alone.
LONG REST (for rest of the party)   Ends on Anarro 2nd in the morning, as Mak'Ti, Mark, Lykalada'ath and Bord wake from a long rest to find T'nin and Vrae gone, having left their belongings behind in the night.

Rewards Granted

LEVEL UP to Level 5

Notes

  • NESSY - Female horse with black and white spots
  • CRETON - Male horse with dark brown hair and a blonde mane

TIME PASSED (in world) - Anarro 2nd, 100 NSE

DESCRIPTION PREVIOUS NEW
Days Session Took Place in 4 Days 3 Days
Time/ Place Session Ended Midday - Squeakers Brothel 8am (after long rest main party), middle of night T'nin and Vrae
Countdown to Return of Vrae's Retainers 48 Days 45 Days
Days Till the Next Full Moon Occurs 21 Days 18 Days
TOTAL Time of Campaign 23 26 Days

LEVEL UP GENERAL SCHEDULE

  • Level 5 - Session 15 - Happened at end of this session!
  • Level 6 - Session 22
  • Level 7 - Session 28
  • Level 8 - Session 34
  • Level 9 - Session 40
  • Level 10 - Session 46
  • Level 11 - Session 52
  • Level 12 - Session 58
  • Level 13 - Session 64
  • Level 14 - Session 70
  • Level 15 - Session 77
  • Level 16 - Session 84
  • Level 17 - Session 91
  • Level 18 - Session 98
  • Level 19 - Session 105
  • Level 20 - Session 112

TO DO

  • Another team to CLOOAD (repeat every time)
  • Ruins on the map for Lyka (repeat every time)
  • Add Narinn Kuzar backstory to Stosan Academy (mentor Nicov Flavel worked there, and was killed)
  • Add Narinn's pet wolf location to the map (Great Nilos Wood) and the story
  • Add Narinn's enemy Thorman Ivers and his lab to Surfton
  • Prep Alex sheet and WA Page
  • Add to special items for LEVEL UPS

TEAM PASSIVE STATS

  • Lykalada'ath - (PER 9) (INV 13) (INSIGHT 11)
  • Vrae - (PER 14) (INV 10) (INSIGHT 14)
  • Bord - (PER 15) (INV 12) (INSIGHT 14)
  • T'nin - (PER 14) (INV 13) (INSIGHT 14)
  • Mak'Ti - (PER 16) (INV 16) (INSIGHT 14)
  • Mark - (PER 12) (INV 8) (INSIGHT 10) -- note, he also has +4 to stealth when he escapes in the night
Report Date
10 May 2023
Primary Location

KOCE

POSSESSION SYSTEM FOR MARK

High Level Cleric needed to perform Greater Restoration in RITUAL to remove possession

  • Mark will need to make a WIS SAVING THROW DC 20 for it to work
  • Can be bolstered by others adding to ritual, and adding a Skill Check (DC 15 ) to bring down difficulty (encourage them to do things they are good at)
  • Cleric will roll RELIGION skill Check (+5)

If He Remains Possessed

  • Every 6 Days from first day of possession (Jamarro 24th) Mark needs to do a CON SAV Throw (DC 18) - no fails so far
  • If he fails, Tiamat will take possession of him more often. At 13 fails, he will be trapped in his body, as she controls him permanently

WERERAVEN TF

Triggers

  • Being injured
  • Any extreme emotion, especially fear or anger or hatred
  • Seeing a friend or loved one being injured
  • Seeing or smelling a large amount of fresh blood

CHAR Saves (Resisting the Curse)

  • Whenever the character transforms they must make a Charisma saving throw, DC 15, which increases with each failed save or decreases with each successful save. Once the save hits DC 20, the character has succumbed to the Beast and is permanently lost, taking on the effects of embracing the curse. On that same note, if the DC hits 0, the character has completely mastered their inner Beast, and does not have to make any more saves, except during Full Moons.
  • (Started at DC 15)
  • Use for Triggers and Each Willing Transformation
  • MAK'TI, 18 Saves, 3 Failures (DC 0 now, auto-saves)
  • VRAE, 11 Saves, 0 Failures
  • NOW at 4 DC (Vrae)

CON Saves (Full Moon)

  • On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
  • Resist the curse - DC 20 Constitution Saving Throw (Mak'Ti Has with advantage since he conquered TERROR OF THE NIGHT)
  • The curse is at its strongest whenever there is a Full Moon in the sky
  • DC 10 WIS Saving throw to remember the night if Transformed

For Next Session (review!!)

  • Bord's new book will have songs he recognizes, melodies and lyrics that are similar to the ones the Cult gave him, ancient songs used while worshipping deities that proceed the known gods
  • If Vrae and Mak'Ti remain Wereravens, will become EMISSARIES OF THE QUEEN, chosen by the Raven Queen to stop the coming darkness. See New Deities Coming to Domunz
  • Tibac the Tortle Druid says he will let Mak'Ti know, through Sending spell, if he finds anything more about Cults
  • LYKA BRACER - At next LEVEL UP, Jordan asked if it could get an ARTIFICING SPELL or allow him to understand artificing at a more advanced rate - IDEA - next level it gives him access to ARTIFICER INITIATE FEAT (will have to be something MANUAL I do, not something that comes from the Bracer itself, though the Bracer will mention it - "gain Artificer Initiate Feat at the DM's discretion")

ACTIVE MISSIONS

  • Courier Mission (Twin Falls to Tremorfall) - still need to bring package to Tremorfall, specifically to The Priceless Pidgeon Inn to the Tiefling bartender, Rikaria (old love-letters she wrote to Glarglib are inside)
  • Bounty Mission (Brightshell Harbor) - have to inquire at the farm