Session 100
General Summary
Session BEGINS around 4pm on Lucom the 20th at the SPEER Black Ops Site in the Great Nilos Wood, after they have separated Bord and Cthulhu, and Cthulhu has escaped.
THE GREAT NILOS WOOD - Random Paths
- Mak'Ti and Mark in catatonic states, must be carried around or left behind.
RECENT HAPPENINGS (if asked)
SOLADARIUM MASSACRE on DOMUNZ- Aboleth's rampant throughout LANCU SEA, shutting down ocean travel/trade, blockading Chalinos, Bronzehook, and Islands around Miraxalim and Obreriault
- Undead army raised in WASTELANDS, invading already weakened cities of Oroccid
- Palm Point under attack**
- Renews assault on Eldath, second force hits Stosan Academy, emptying out the school as everyone flees
THE GREAT NILOS WOOD
SPEER HQ Black Site - Ritual Room- DEATH JOINTS reduced to random items (Bord/ Cthulhu barely knew them) (see below)
- Black Tear remain unscathed after AWAKENING because of their connection to BORD who is part of Cthulhu
- CTHULORD blips away after a psychic scream rips through the air, damaging those who remain.
- Marta teleports out with Wanesh (WILD MAGIC)
- BORD Disappears as Vrae, Gorrazar, Da'aath and Narinn work to grab the Death Joint items (save them) as cracks form in the ritual chamber and the ceiling collapses.
- Narinn uses FABRICATE to make a train/sled they can use to put all the DJ's into and escape, as Vrae grabs a few and flees, leaving the rest to fend for themselves.
- As the Giant Hourglass above them is about to fall, Gorazzar affixes his trusted extending staff (gift of his father) into the ground to take the impact, giving them time to flee, and it work, but the staff snaps upon impact
- The Black Tear and DJ's escape the SPEE HQ Black site as it collapses into a massive CHASM in the ground
Imagine the sky fracturing into swirling colors, with impossible shapes writhing in the clouds. Gravity might shift unpredictably, causing objects to float, then crash. Streets could ripple like liquid, and buildings twist into grotesque, organic forms. People might hear whispers from nowhere, and shadows stretch unnaturally long. Tides might rise in seconds, and stars in the night sky could shift and pulse, as if watching.
| PERSON | ITEM |
|---|---|
| Alphanis | Black Chalice of Golden Coins (Alphanis) |
| Keyrth | 2 ft Tall Windmill spinning in a copper cog (Keyrth) |
| Elyria | A Pair of Winter Boots (Boots of the Winterland) with a fanged/bloody spider emblem sewn on the heel (Elyria) |
| Glubglar | Pair of dumbbells (Glubglar) |
| Belgar | Potted Bush vaguely resembling a vagina (Belgar) |
| Rhokabol | Handdrums (Rhokabol) |
| Lukas | Crimson Bottle, decorated with sigils of Djinn (Lukas) |
| Saphielle | Wooden Wand wrapped with a bit of sky-blue lace (Saphielle) |
| Mayor Ursa Edrens | Goldfish in a glass bowl (Ursa) |
Imagine a grove of trees, their trunks twisted into unnatural, corkscrew shapes, with bark that seems to pulsate like living flesh. The leaves have mutated into shimmering, translucent fronds, each one bending and writhing as if caught in an unseen current. The branches stretch and curl into impossible angles, dripping with a phosphorescent, otherworldly sap. From the roots, tendrils of iridescent mist rise, and strange, whispering sounds emanate from within. The entire grove radiates a disorienting aura, as if the geometry of the place is subtly wrong, making anyone who stares too long feel an unsettling pull toward madness.
- As the Black Tear try to gather their bearings, they carefully place the DJ's into various Bags of Holding for safe-keeping
- They are attacked by a random Star Spawn who Da'ath handily cuts down
- Quickly, they hear dozens, then hundreds, then thousands more begin to stir from within the chasm, now a monstrous portal to the Far Realm spewing the maddening creatures, who lurch out in pursuit of the Black Tear
- The Black Tear flee northward, hoping to reach New Shi, knowing it is almost 3 days travel, but having no other choice, seeing the world fall apart around them from Cthulord's freedom, the SPEE HQ being the epicenter of the Far Realm Incursion.
- They flee for hours, making various checks. Along the way MARK BASTARDSON wakes up (after a traumatic dream of being trapped in his own coffin during his own funeral, which is attended solely by Star Spawn), he and Mak'Ti following Da'ath's orders to run with them, and he joins in the fleeing
- Eventually they come up with a plan, dropping ball bearings behind them and taking off down a new path, as Mark and Da'ath light the forest on fire behind them, drawing much attention but burning many of the Star Spawn alive (others are taken down by Da'ath psychic lances, but there are THOUSANDS OF THESE THINGS)
- As they flee the day progresses, and they realize a full moon is appearing, and Vrae and Mak'Ti begin to transform. Gorrazar quickly orders Mak'Ti into the Iron Flask, and Vrae turns, but is able to maintain her mind, so she is no threat to her friends.
- Out of options and time, they spot a druid, who ushers them through a tree and plant walks them to safety, just as they throw up a diversion so the Star Spawn do not know where they went.
- They are welcomed to the Gardens by the Acolytes of Keyrth , who tell them the world is dying, speak of the end of times due to Cthulord being released, and trying to save who they can and Plane Shift to another realm to live while they can, while the BLACK TEAR demand everyone stays to FIGHT
- Gorrazar is giving the POLYMORPH BLADE by the Acolytes for his Bravery, which he prompty attunes to.
- Mark spends 3 hours attuning to the Sun Blade, annoying the crap out of Da'ath in the process
- The group finally settles down for a well-deserved LONG REST
- Uneventful for Vrae, Da'ath, Narinn, Mark, and Gorrazar
- Mak'Ti is still in the flask, he will not have turned into wereraven because of the flask, but he is still in suspended animation
- BORD is catatonic speaking to the GODS and flashing back to his origins as the actual PRISON of the Great Old One, to be detailed in Session 101
- Mark and Narinn will be catatonic (stupified) for session 101
- Fragmented memories: blurred faces, missing years.
- Physical instability: occasional tremors or disorientation.
- Echoes of the old self: haunting whispers in the dark.
- Distorted senses: a faint hum behind every heartbeat, flashes of ghostly light.
- Necrotic aura: plants wither, small creatures falter nearby.
- Unstable soul: holy ground resists him; resurrection magic falters in his presence.
Notes
Session 99 PREVIOUSLY
TIME PASSED (in world) - Lucom 21st, 100 NSE
| DESCRIPTION | PREVIOUSLY | NEW |
|---|---|---|
| Days Session Took Place in | 2 hours | 1 day |
| Time/Place Session Ended | 4pm, SPEER Black Site, Great Nilos Wood | 7am, Gardens of Atonement |
| Countdown to Da'ath Pact Needs | 2 days | 1 day |
| Days Till Next Full Moon | HAPPENING | HAPPENING |
| TOTAL TIME OF CAMPAIGN | 133 Days | 134 Days |
LEVEL UP GENERAL SCHEDULE
- Level 17 - Session 101
- Level 18 - Session 107
- Level 19 - Session 113
- Level 20 - Session 119
NEW ITEMS TO GIVE OUT
- Polymorph Blade Polymorph-blade VERY RARE 20,000 GP (given to GORRAZAR by Acolyes of Keyrth in Gardens of Atonement)
- Potion of Polychromy Potion-of-polychromy UNCOMMON 400 GP
- Living Armor Living-armor VERY RARE 10,000 GP (save for end game?)
TO DO
- Update the world to be merging with THE FAR REALM now that Cthulhu has emerged
- Far Realm Wild Magic Surge Table
ALLIES
- SPEER
- Navarax
- 3 Aasimar Warriors from Eldathir (need names!)
- Ushani Hobgoblin Tribe
- Metallic Dragons led by Nymmarth
- Dronzroh and the Loxodon of Boludo
- Queen Valhana and the Elves of Lyanthandir
- Clan Axebreaker and the City of Gimloth
- Tabaxi of Palm Point
- Vrae's Parents/family and Retainers in Eldathir
- Stosan Academy academics plus Narinn
- Acolytes of Keyrth
- Survivors of ORDER OF THE SACRED GARDEN?
- Survivors of TEEP
- Githzerai
- Guards of Magia
- Cuer
- Warin
- Eladrian of Queen Titania - i.e. Lady Shandria
- Orcs of the Nalied Desert Tribe
- Baldir the Bold
FLAYER's BANE SHIP OFFICERS
- Captain - Lykalada'ath Stormcall
- 1st Officer - Mark Bastardson
- Chief Science Officer - Maak-Ti
- Chief Engineering Officer - Narinn
- Chief Medical Officer - Gorrazar
- Counselor/Chief Diplomat - Bord Agatta
- Chief of Security - Vrae Cherchuse
- Chaplain - Dronzroh
- Helm - Cuer
Report Date
16 Oct 2025
Primary Location
Secondary Location
Related Characters
WERERAVEN TF
CON Saves (Full Moon)
- On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
- Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
- The curse is at its strongest whenever there is a Full Moon in the sky
- DC 10 WIS Saving throw to remember the night if Transformed
WAR UPDATES TO CAMPAIGN
- CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
- WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
- CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
- ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
- MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting, still alive with Saphielle, now with SPEER), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault which will NOT come)
- LLEGOSERT - fell to invading STAR SPAWN - town in ruins, no sign of the FLAYERS BANE ship or her crew, though the hangar was flattened (ship crushed inside, PANCHEEM and FLIMP dead within, Elasfar survived, BARELY, escaped to search for The Black Tear in THINDRILINE)
GENASI KINGDOMS
CLOUDSCAPE and FUGORE- have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
- Left token garrisons in these cities as they retreated to protect their own cities from invading forces from the Far Realm and armies of the newly revealed CABAL OF CTHULHU
- now allies with WINGPERCH and GIMLOTH
- Trying to rebuild after losing many lives and forces to Cloudscape and Fugore, all but Wingperch on high alert from Star Spawn from the desert and UNDEAD from the Wastelands, barely enough to troops to protect their own cities
CURRENT MASSIVE BATTLES
- TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS), still under martial law, but just small Garrison's left, citizen militia's are defending cities from UNDEAD AND STARSPAWN
- WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains and is protecting city from UNDEAD)
- PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own, most are packing up to flee to BRIGHTSHELL harbor, one of the last safe and FREE Bastians in Oroccid (since its a walled city, safe from the UNDEAD and STAR SPAWN)
- BRIGHTSHELL HARBOR - Moderately okay after the Genasi War, but full of REFUGEES (think Ba Sing Se) and all troops working to repel UNDEAD from Wastelands being sent in by X-CULT
- ETERNAL CURRENT MONASTERY - a ruin currently, all having FLED to Brightshell harbor
- GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE, the few that remain of the dwarves are shoring up defenses against the undead, the enemy Garrison offering little help
- ELDATHIR Currently being attacked once more by forces of MALAR along with help from the DARK EMBER MONASTERY
- NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered), the location abandoned
- MAGIA - currently under control of Cult of Tiamat with Abishai in control, headquarters for the Cabal and Aberration Assault on Domunz
- CHALINOS- water blockade by Aboleth, daily assault by Dragons from Magia, Protection holds still holding, but people are frightened and supplies are starting to get scarce, especially with all the refugees from Magiault
- THINDRILINE - last Bastian of Freedom and Security in lower Domunz
- NEW SHI - blocked at sea by Aboleth's, handling LOTS of refugees, but holding strong, despite increasing infernal presence in area around the city
- ZYN and UNDERDARK - currently under attack by Cult of Lolth terror groups, bombing, cave collapses, and Dryder/Spider/Wurm attacks, travel in the area very dangerous
- MIRAXALIM - last Free Bastian of security in NORTH of Domunz, thousands of Obreriault refugees from all the islands, holding off daily scouting assaults from Mind Flayers from Obreriault Island and their strongholds across the island chains
- (also see "The Trap" section below for more details)
JUDAI'ARUK'S NEW PLAN
COMPLETED PARTS
- JUDAI'ARUK Taking Control of the Cabal of Cthulhu
- T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
- Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
- Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
- At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
- Stole the KRAKEN SKULL in front of the YAW SHIP
- Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
- Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work, Judai'aruk after two weeks is confident he has worked out a variation of the ritual using these stones
- Without Bord or his child, Judai'aruk confident he can either blackmail Bord with his kidnapped family members who he just returned from the Elemental Plane of Air with, or just sacrifice Bord's father, ALSO a Bard
- Judai'aruk enhancing missing pieces of ritual components with Shards of Living Gate T'nin STOLE from Da'ath at the Gimloth house
- He has given the signal for "The trap" to keep Forces of Terus, including SPEER, at bay
STILL TO DO
- Currently, he is in Obreriault to collect the parasite from the Mind Flayers, the last step needed for his ritual to become an ELDRITCH LITCH to perform the ceremony Eldritch-lich - there until LUCOM 20th (is now an ELDRITCH LICH)
- After the ritual, Judai'aruk is heading to LAKE URDA for THE AWAKENING, feeling confident he will finally be ready, and having already summoned hordes of warriors there to protect it already, including the Sahuagin - Arrives LUCOM 21st, begins/tries ritual on LUCOM 22nd
- T'NIN can decide during the battle/ritual whether to help his old allies or not
- JUDAI'ARUK does not realize it is ALL A HOAX to keep people distracted so the GREAT OLD ONE can work on warping the MIND of BORD - LUCOM 23rd, realizes ritual is a HOAX, and is commanded by CTHULHU, who now owns him (much to Judai'aruk's subconscious dismay) to kill Bord. (hunt is on from this point onward)
THE TRAP TO KEEP FORCES OF TERUS AT BAY
- Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
- Aboleth forces invades the Lancu Sea, attacking the smaller islands while Main Force attacks Chalinos
- Tiamat sends dragons daily to harass Tufenes from Magia, including using the portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
- Malar's Hunters attack Eldath once more joined by hired help from Dark Ember Monastery
- Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
- Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes
For Next Session (review!!)
- UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
- Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
- DA'ATH now has a pact with MOLOCH
- Did MARK make a child with HOT FIRE?
- The many TEMPTATIONS of Bord - HOMEBREWUNLOCKING THE POWERS OF THE VESSELS (make sure he rolls!!)
ACTIVE MISSIONS
- Bounty Mission (Brightshell Harbor) - have to inquire at the farm
- WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
ITEM UPGRADES
- DA'ATH BRACER - ?
- VRAE Headpiece -?
- GAEL (Mak'Ti) Dragonmark -
FEATS, HOMEBREWED IN-STORY UPDATES
- NOTE, need like 14-18 hours of training to master something. Maybe even 24
- Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
- Mark training with Vrae for SLASHING FEAT - 6 hours
- Da'ath FEAT - 4.5 hours
- Gorazzar FEAT - 2.5 hours
- Bord learning Polearm training from Gorrazar - 1 hour
- Mak'Ti - 4 hours/ 400 GP for Dimension Door
