New Deities Coming to Domunz
Sellable Items:
Spellcasting
Eberron Deities
The world of Eberron has a different take on gods: you don’t know if they exist for sure or if the effects created by the likes of Clerics are some other form of magic. In Eberron, there is the creation story, where three dragons–Siberys, Eberron, and Khyber–created the planes before Khyber turned on the others. Siberys was killed and their body became the ring of ‘dragonshards’ around the planet. Eberron fought Khyber but was unable to defeat her. Instead, he became a living prison to contain her, forming the planet around the betraying dragon, in the process giving us the planet and its name. This creation story doesn’t really leave the inhabitants of Eberron with deities to worship, so who do they worship? It varies, but the nature of the world means some people can follow gods who don’t manifest in the world. Others follow philosophies or may be atheists who don’t believe in any gods because there’s no concrete proof they actually exist beyond manifestations of the faithful’s willpower.
OTHER MISC GODS:
ELDATH (worshipped in hidden Waterfall City of Eldathir)
Character and Reputation
- Alms Box 5 gp 5 lb.
- Bell 1 gp
- Blanket 5 sp 3 lb.
- Book, Scripture 25 gp 5 lb.
- Candle 1 cp
- Case, Map or Scroll 1 gp 1 lb.
- Censer 5 gp 3 lb.
- Chalk (1 piece) 1 cp
- Flask or Tankard 2 cp 1 lb.
- Healer's Kit 5 gp 3 lb.
- Holy Symbol/Amulet 5 gp 1 lb.
- Emblem 5 gp
- Reliquary 5 gp 2 lb. (became very vogue after DJ stories of C2)
- Holy Water (flask) 25 gp 1 lb.
- Incense (1 block) 1 cp ½ lb.
- Ink (1 ounce bottle) 10 gp
- Ink Pen 2 cp
- Lamp 5 sp 1 lb.
- Lantern, Hooded 5 gp 2 lb.
- Oil (flask) 1 sp 1 lb.
- Paper (one sheet) 2 sp
- Parchment (one sheet) 1 sp
- Perfume (vial) 5 gp
- Potion of Healing 50 gp ½ lb.
- Rations (1 day) 5 sp 2 lb.
- Torch 1 cp 1 lb.
- Vial 1 gp
- Waterskin (full) 2 sp 5 lb.
Spellcasting
- Cure Wounds (Level 1) 10 gp
- Gentle Repose (Level 2) 50 gp
- Lesser Restoration (Level 2) 50 gp
- Remove Curse (Level 3) 100 gp
- Revivify (Level 4) 400 gp
- Resurrection (Level 7) 2,000 gp
Eberron Deities
The world of Eberron has a different take on gods: you don’t know if they exist for sure or if the effects created by the likes of Clerics are some other form of magic. In Eberron, there is the creation story, where three dragons–Siberys, Eberron, and Khyber–created the planes before Khyber turned on the others. Siberys was killed and their body became the ring of ‘dragonshards’ around the planet. Eberron fought Khyber but was unable to defeat her. Instead, he became a living prison to contain her, forming the planet around the betraying dragon, in the process giving us the planet and its name. This creation story doesn’t really leave the inhabitants of Eberron with deities to worship, so who do they worship? It varies, but the nature of the world means some people can follow gods who don’t manifest in the world. Others follow philosophies or may be atheists who don’t believe in any gods because there’s no concrete proof they actually exist beyond manifestations of the faithful’s willpower.
OTHER MISC GODS:
ELDATH (worshipped in hidden Waterfall City of Eldathir)
Character and Reputation
- Eldath (el-dath) is the guardian of groves, and her presence is felt wherever there is calm. She is a pacifist who avoids hostile action, even if threatened. Although she, quiet, and enigmatic, Eldath is possessed of unknown depths of character and unexpressed resolve that cannot be broken. She meets challenges by strategically withdrawing, a course of action that in time always leads opponents to overextend into an untenable position in which their reinforcements have been converted to her side. Recently she has been suffering many attacks from Malar and his followers, with the People of the Black Blood despoiling several of her sacred pools.
Clergy and Temples
- Eldathyn are organized in a simple hierarchy where a dozen or so clerics report to a senior cleric who in turn reports to a grand cleric responsible for a realm or larger region. Most dwell in forest communities with open-air sacred places of worship, spending their lives tending unspoiled places to ensure that they survive and even flourish in the face of human and other depredations. They rarely resort to any sort of open confrontation, instead working subtly. Few Eldathyn live in large settlements, but many dwell in springside cottages within an easy ride of settlements. Clergy of Eldath are all taught to swim, and often teach this skill to nonbelievers in return for small offerings of food and coins. Many learn the Brew Potion feat.
- Clerics and druids of Eldath pray for their spells once per day at a time selected after great personal reflection. The only calendar-related holy day of the church is the Greening, a gathering and festival celebrated at Greengrass. It is preceded by the Firstflow, a festival held at varying times when the waters break up and begin to flow at the conclusion of winter. The Chant of the Fastness is performed at the dedication of new open air temples or shrines of the goddess, where the water is blessed and empowered with healing magic for a few days. Many clerics and druids multiclass as rangers.
History and Relations with other deities
- Eldath is a quiet, enigmatic figure who is rarely remembered in the pages of Faerunian history. She serves Silvanus alongside Mielikki, but finds the Oakfather’s robustness intimidating. Mielikki and Eldath consider each other sisters. She also maintains close relations with Chauntea, Selune, and Lathander, for they share common interests. While Eldath opposes all that Tempus stands for, she does not consider him a personal foe. He in turn considers her naïve, but respects her convictions and generally ignores her.
Dogma
- Peace can only come from within and cannot be taught or imposed. Seek stillness and thereby find peace. Plant trees and green-leafed things and tend such things when they need it, wherever they may be. Nurture and aid, and do not to restrict or punish. Work violence only to defend, and slay no thing of the forest except to prevent it from slaying themselves or another under their protection. Swear to take no thinking life except in direst need. Share with all beings the beneficial things that grow in or come from running water that all may know of and praise Eldath.
THE RAVEN QUEEN, MATRON OF DEATH
- God of The Time of Death from Critical Role
- Was once a mortal being who ascended through means lost to history
EMISSARIES OF THE QUEEN
- Wereravens are especially blessed by the Raven Queen
- SOME Wereravens were created/ chosen by the Queen to be her special Emissaries
- Mak'Ti and Vrae are potential EMISSARIES OF THE QUEEN
- If they should ever "die" (be knocked unconscious) they will start having visions of her
- If they accept, they will be appointed the task of stopping the coming darkness, the one the Queen Calls "The Destroyer of Fate" - a being who's resurgence will end life, and death, as we know it, across the Multiverse
FROM DND BEYOND
- Master of the skein of fate and the mistress of winter, the Raven Queen is the god of death. Her gaze follows and marks the end of each mortal life, watching over the border between life and death and ensuring the natural transition is undefiled. Many funerals ask her blessing to protect the deceased from the terrible curse of undeath. Those who study ancient lore believe that the Matron of Death was once mortal herself and is the only known mortal to have ascended to godhood. Her rise instantly obliterated the previous, now-forgotten god of death, and the other gods quickly and fearfully destroyed the secrets to the rites of ascension.
- The Raven Queen tugs at the threads of fate from her stronghold of black ice within the frozen realm of Letherna, nestled in a frigid corner of the Shadowfell.
Depiction
- Few existing visual depictions of the Raven Queen exist; many temples merely use the raven as a symbol of her blessing. The few illustrations of her portray a tall, pale woman wrapped in dangling black linens, with her face obscured by a white porcelain mask and her onyx-black hair straight and neverending.
Holy Day
- The Raven Queen’s holy day is called the Night of Ascension, celebrating her apotheosis. The actual date of the her rise to divinity is unclear, but the Night of Ascension is celebrated on the thirteenth day of the tenth month. What was once a night of cheery celebration of the dead in the Dwendalian Empire has recently become an occasion to burn effigies and decry the Kryn Dynasty for their unnatural relationship with death.
Commandments of the Raven Queen
- Death is the natural end of life. There is no pity for those who have fallen.
- The path of Fate is sacrosanct. Those who pridefully attempt to cast off their destiny must be punished.
- Undeath is an atrocity. Those who would pervert the transition of the soul must be brought down.
THE CAT LORD
The deity of the tabaxi is a fickle entity, as befits the patron of cats. The tabaxi believe that the Cat Lord wanders the world, watching over them and intervening in their affairs as needed. Clerics of the Cat Lord are rare and typically access the Trickery domain.- Tabaxi god, rare to see shrines to him
The Sovereign Host Deities
- Arawai – Neutral Good goddess of fertility
- Aureon – Lawful Neutral god of law and knowledge
- Balinor – Neutral god of beasts and the hunt
- Boldrei** – Lawful Good goddess of community and home
- Dol Arrah – Lawful Good goddess of sunlight and honor
- Dol Dorn – Chaotic Good god of strength at arms
- Kol Korran – Neutral god of trade and wealth
- Ollandra – Neutral Good goddess of good fortune
- Onatar – Neutral Good god of craft
The Dark Six Deities
- The Devourer – Neutral Evil god of nature’s wrath
- The Fury – Neutral Evil goddess of wrath and madness
- The Keeper – Neutral Evil god of greed and death
- The Mockery – Neutral Evil god of violence and treachery
- The Shadow – Chaotic Evil god of dark magic
- The Traveler – Chaotic Neutral deity of chaos and change
Miscellaneous Deities
- Avril (Forgotten Realms) - Neutral Evil Goddess, Snow, Winter
- Beshaba (Forgotten Realms) - Chaotic Evil, Goddess, Misfortune
- Bhaal (Forgotten Realms) - Neutral Evil God, Murder/ Death (one found in Ensalada)
- Chauntea (Forgotten Realms) - Neutral Good Goddess, Agriculture, Farming
- Cyric (Forgotten Realms) - Chaotic Evil God, Lies, Lout, Deception - DEAD GOD IN ASTRAL SEA
- Cabal of Cthulhu
Type
Religious, Pantheon
Other Faith Deities
- The Silver Flame – Lawful Good deity of protection and good
- The Blood of Vol – Lawful Neutral philosophy of immortality and undeath
- Cults of the Dragon Below – Neutral Evil deities of madness
- The Path of Light – Lawful Neutral philosophy of light and self-improvement
- The Undying Court – Neutral Good elven ancestors
- The Spirits of the Past – Chaotic Good elven ancestors
Non-Human Deities
The following deities are traditionally worshiped by nonhuman races, a mixture of monstrous races (like Kuo-toa), and player races like elves and halflings. These deities are found in multiple campaign settings and are rich in lore, some of which can be found in Mordenkainen’s Tome of Foes.- Bahamut – Lawful Good dragon god of good
- Blibdoolpoolp – Neutral Evil kuo-toa goddess
- Corellon Larethian – Chaotic Good elf deity of art and magic
- Deep Sashelas – Chaotic Good elf god of the sea
- Eadro – Neutral merfolk deity of the sea
- Garl Glittergold – Lawful Good gnome god of trickery and wiles
- Grolantor – Chaotic Evil hill giant god of war
- Gruumsh – Chaotic Evil orc god of storms and war
- Hruggek – Chaotic Evil bugbear god of violence
- Kutrulmak – Lawful Evil god of war and mining
- Laogzed – Chaotic Evil troglodyte god of hunger
- Lolth – Chaotic Evil goddess of spiders
- Maglubiyet – Lawful Evil goblinoid god of war
- Moradin – Lawful Good dwarf god of creation
- Rilifane Rallathil – Chaotic Good wood elf god of nature
- Sehanine Moonbow – Chaotic Good elf goddess of the moon
- Sekolah – Lawful Evil sahuagin god of the hunt
- Semuanya – Neutral lizardfolk deity of survival
- Skerrit – Neutral centaur and satyr god of nature
- Skoraeus Stonebones – god of stone giants and art
- Surtur – Lawful Evil god of fire giants and craft
- Thrym – Chaotic Evil god of frost giants and strength
- Tiamat – Lawful Evil goddess of evil
- Yondalla – Lawful Good halfling goddess of fertility and protection
