Magic Gear
ARCANE FOCUS
DRUIDIC FOCUS
HOLY SYMBOL
MISC
MISC MAGIC ITEMS (and Homebrew - full details here)
Scribing a Spell Scroll
With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.
Resources. Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell.
If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.
Spell Scroll Costs
| Item | Cost | Weight |
| Crystal | 10 gp | 1 lb. |
| Orb | 20 gp | 3 lb. |
| Rod | 10 gp | 2 lb. |
| Staff | 5 gp | 4 lb. |
| Wand | 10 gp | 1 lb. |
| Item | Cost | Weight |
| Sprig of mistletoe | 1 gp | - |
| Totem | 1 gp | - |
| Wooden staff | 5 gp | 4 lb. |
| Yew wand | 10 gp | 1 lb. |
| Item | Cost | Weight |
| Amulet | 5 gp | 1 lb. |
| Emblem | 5 gp | - |
| Reliquary | 5 gp | 2 lb. |
| Item | Cost | Weight |
| Acid (vial) | 25 gp | 1 lb. |
| Alchemist's fire (flask) | 50 gp | 1 lb. |
| Antitoxin (vial) | 50 gp | - |
| Component pouch | 25 gp | 2 lb. |
| Healer's kit | 5 gp | 3 lb. |
| Holy water (flask) | 25 gp | 1 lb. |
| Hourglass | 25 gp | 1 lb. |
| Oil (flask) | 1 sp | 1 lb. |
| Paper (one sheet) | 2 sp | - |
| Parchment (one sheet) | 1 sp | - |
| Spellbook | 50 gp | |
| ITEM | RARITY | COST | WEIGHT |
|---|---|---|---|
| Lock of Trickery | Common | 50 gp | 1 lb. |
| Veteran's Cane | Common | 60 gp | 4 lb. |
| Potion of Growth | Uncommon | 270 gp | 1/2 lb. |
| All or Nothing Coin | Common | 50 gp | - |
| Dust of De-Appearance | Common | 25 gp | 1 lb. |
| Paired Scroll | Common | 100 gp | - |
| Mighty Acorn | Common | 10 gp | - |
| Silver Hankerchief | Common | 25 gp | - |
| Ring of Tracking | Common | 50 gp | - |
| Shepherd's Staff | Common | 50 gp | 4 lb. |
| Dagger of Whittling | Common | 50 gp | 1 lb. |
| Bottomless Mug | Common | 50 gp | 8 lb. |
| Everburning Torch | Common | 250 gp | 1 lb. |
Scribing a Spell Scroll
With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll.
Resources. Scribing a spell scroll takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spell Scroll Costs table. In addition, the character must have proficiency in the Arcana skill and must provide any material components required for the casting of the spell. Moreover, the character must have the spell prepared, or it must be among the character’s known spells, in order to scribe a scroll of that spell.
If the scribed spell is a cantrip, the version on the scroll works as if the caster were 1st level.
Spell Scroll Costs
| Spell Level | Time | Cost |
|---|---|---|
| Cantrip | 1 day | 15 gp |
| 1st | 1 day | 25 gp |
| 2nd | 3 days | 250 gp |
| 3rd | 1 workweek | 500 gp |
| 4th | 2 workweeks | 2,500 gp |
| 5th | 4 workweeks | 5,000 gp |
| 6th | 8 workweeks | 15,000 gp |
| 7th | 16 workweeks | 25,000 gp |
| 8th | 32 workweeks | 50,000 gp |
| 9th | 48 workweeks | 250,000 gp |
POTIONS
HEALING
MIND CONTROL
OILS
SHRINK/GROW
STRENGTH
MISC
*Damage Type: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
ONLY WITH NERABAN the BEHEADER
| Elixir of Health | 120 gp |
| Healing | 50 gp |
| Greater Healing | 100 gp |
| Superior Healing | 500 gp |
| Supreme Healing | 5,000 gp |
| Clairvoyance | 960 gp |
| Mind Control (Beast Only) | 700 gp |
| Mind Control (humanoid only) | 1550 gp |
| Mind Reading | 450 gp |
| Oil of Etherealness | 1920 gp |
| Oil of Sharpness | 3200 gp |
| Oil of Slipperiness | 480 gp |
| Diminution | 270 gp |
| Growth | 270 gp |
| Cloud Giant Strength | 5000 gp |
| Fire Giant Strength | 3000 gp |
| Frost Giant Strength | 2000 gp |
| Hill Giant Strength | 500 gp |
| Stone Giant Strength | 6000 gp |
| Animal Friendship | 100 gp |
| Climbing | 75 gp |
| Fire Breath | 150 gp |
| Flying | 500 gp |
| Gaseous Form | 300 gp |
| Heroism | 180 gp |
| Invisibility | 600 gp |
| Invulnerability | 3840 gp |
| Maximum Power | 1400 gp |
| Philter of Love | 90 gp |
| Poison | 100 gp |
| Resistance* | 300 gp |
| Speed | 400 gp |
| Vitality | 960 gp |
| Water Breathing | 100 gp |
| Longevity | 9000 gp |
SPELL SCROLLS
Spellcasting Services
People who are able to cast spells don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a spell in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the level of the desired spell, the harder it is to find someone who can cast it and the more it costs.
Hiring someone to cast a relatively common spell of 1st or 2nd level, such as cure wounds or identify, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive material components). Finding someone able and willing to cast a higher-level spell might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the spellcaster might ask for a service instead of payment -- the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a monster-infested wilderness to deliver something important to a distant settlement.
| Cantrip | 25 gp |
| 1st Level | 75 gp |
| 2nd Level | 150 gp |
| 3rd Level | 300 gp |
| 4th Level | 500 gp |
| 5th Level | 1,000 gp |
Item type
Magical
Magic Item Price
| Rarity | Asking Price* |
|---|---|
| Common | (1d6 + 1) × 10 gp |
| Uncommon | 1d6 × 100 gp |
| Rare | 2d10 × 1,000 gp |
| Very Rare | (1d4 + 1) × 10,000 gp |
| Legendary | 2d6 × 25,000 gp |
Selling a Magic Item
Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good offer even if a legitimate buyer is found.
Resources. A character can find a buyer for one magic item by spending one workweek and 25 gp, which is used to spread word of the desired sale. A character must pick one item at a time to sell.
Resolution. A character who wants to sell an item must make a Charisma (Persuasion) check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price.
Magic Item Base Prices
| Rarity | Base Price* |
|---|---|
| Common | 100 gp |
| Uncommon | 400 gp |
| Rare | 4,000 gp |
| Very rare | 40,000 gp |
| Legendary | 200,000 gp |
*Halved for a consumable item like a potion or scroll
