Gods of Domunz & Temple Services & Items

Drew Scroll (Deceased) was devoted to BUSHANNY (really to Shar, though he didn't know it)   Ryker McAult devoted to Shar   Cambions of Domunz devoted to Bhaal as well   Nariel, Jordanius and Clufo (Deceased) all Devoted to Melike
Sellable Items:
  • Alms Box 5 gp 5 lb.
  • Bell 1 gp
  • Blanket 5 sp 3 lb.
  • Book, Scripture 25 gp 5 lb.
  • Candle 1 cp
  • Case, Map or Scroll 1 gp 1 lb.
  • Censer 5 gp 3 lb.
  • Chalk (1 piece) 1 cp
  • Flask or Tankard 2 cp 1 lb.
  • Healer's Kit 5 gp 3 lb.
  • Holy Symbol/Amulet 5 gp 1 lb.
  • Emblem 5 gp
  • Reliquary 5 gp 2 lb. (became very vogue after DJ stories of C2)
  • Holy Water (flask) 25 gp 1 lb.
  • Incense (1 block) 1 cp ½ lb.
  • Ink (1 ounce bottle) 10 gp
  • Ink Pen 2 cp
  • Lamp 5 sp 1 lb.
  • Lantern, Hooded 5 gp 2 lb.
  • Oil (flask) 1 sp 1 lb.
  • Paper (one sheet) 2 sp
  • Parchment (one sheet) 1 sp
  • Perfume (vial) 5 gp
  • Potion of Healing 50 gp ½ lb.
  • Rations (1 day) 5 sp 2 lb.
  • Torch 1 cp 1 lb.
  • Vial 1 gp
  • Waterskin (full) 2 sp 5 lb.
Services
Spellcasting
  • Cure Wounds (Level 1) 10 gp
  • Gentle Repose (Level 2) 50 gp
  • Lesser Restoration (Level 2) 50 gp
  • Remove Curse (Level 3) 100 gp
  • Revivify (Level 4) 400 gp
  • Raise Dead (Level 5) 2,000 gp
   
God of Name of Deity Patron of
Death Bushanny (M) Time and Disease
Knowledge Grantones (M) History and Prophecy
Life Katulga (F) Healing and Meditation
Light Melike (F) Arcane and Fire
Tempest Dunetaa (F) Storms and Madness
Nature Dhoglec (M) Beasts and Adventure
Trickery Gibevon (M) Spies and Strategy
War Hebretault (F) Domination and Combat
DEITY ALIGNMENT SUGGESTED DOMAINS SYMBOL CLIFFNOTES
Bhaal, God of Murder Neutral Evil Death Skull surrounded by a ring of blood droplets Blood for the blood god, murder for the murder god. Bhaal just loves him some killing. (INTRUDER God of DOMUNZ, Cambions worship him, as did DREW SCROLL and CLUFO)
Shar, Goddess of Darkness and Loss Neutral Evil Death, Trickery Black disk encircled with a border Shadoweaver, knife lady who loves the dark, great for a character who hates the “good” gods. (who Ryker McAult turned to when Domunz Gods offered no aid as she grew older and weaker)
Bahamut, Draconic Creator God Lawful Good Strength, Protection Bahamut is depicted as a massive, long and sinuous dragon with silver-white scales and blue, catlike eyes. According to Complete Divine and Races of the Dragon, the exact color is hard to specify and may depend on Bahamut's mood, ranging from sky-blue to frosty indigo. About a quarter of the time, Bahamut wanders Oerth in the shape of a human or some other guise. He is said to have been encountered as a frail old hermit, with the seven great golden wyrms that accompany him disguised as seven canaries singing sweetly nearby. Bahamut is a child of the dragon god Io, and a fierce enemy of Tiamat, his evil sister and twin. He respects Heironeous, Moradin, Yondalla, and other lawful good deities. Some myths claim he is the son of Lendys, god of justice, and Tamara, goddess of mercy, but more commonly those deities are said to be among his younger siblings, which also include Aasterinian, Chronepsis (also said to be his uncle), Astilabor, Hlal, Faluzure, Garyx, and Nathair Sgiathach. WIKI
DEITY ALIGHTMENT SUGGESTED DOMAINS SYMBOL CLIFFNOTES
Tiamat Lawful Evil Evil Dragons, Destruction Five-headed dragon Tiamat is the five-headed queen of the evil chromatic dragons. She has one head for each customary color of chromatic dragon (black, blue, green, red, white), and each head has the powers of a member of the respective race of dragonkind. Her body is a blending of various chromatic dragon forms with an appropriately multicolored hide. Her body also has traits in common with a wyvern, including a long tail tipped with a poisionous stinger. Tiamat has also been known to manifest as a dark-haired human sorceress.   Tiamat was also one of the first deities to have aspects, or lesser avatars. These Aspects may appear as powerful versions of her chromatic children or as versions of her own five-headed form.
        Other DND 5E Gods
Thousands and thousands of years ago, the ancient peoples and creatures of Domunz chiefly worshipped the Leviathons and Krakens that terrorized the oceans, praying for mercy. With the advent of the elves colonizing Tufenes in Miraxalim, new worship of new, more powerful gods was brought to the lands, including the worship of Bahamut, who many of the original elves and dwarves who came to Tufenes worshipped. When the Kraken and their ilk tried to destroy the new peoples on Tufenes and reclaim their control of Domunz, the elves and dwarves prayed to Bahamut for aid, and he sent the new gods of Domunz to help, gods who he tasked with looking over Domunz and protecting it. Bahamut, seeing an opportunity to spare the land and its occupants much suffering, cut it off from all other gods besides the "new gods of Domunz" he had sent, offering his own wrath to any who interfered with or went to Domunz.   Over many millenia the people of Domunz forgot about old gods and only remembered the gods of Domunz, who had saved them from the Karen, the Leviathans, and the merrow, though a few in the wild still remembered Bahamut, hence a few remaining altars to the great god from beyond Domunz. Many of the old high elves still know of the gods beyond Domunz as well.   Currently, there is a great upheaving in Domunz, as the Merrow have gained power thanks to the Anachime Sudex, and many gods have turned their eyes to this corner of the world and its doings, especially those interested in chaos and destruction. Tiamat herself, seizing an opportunity, has sent agents to help the Merrow with their new abilities, misleading them into summoning evil forces into Domunz, while also helping them uncover the rituals that would bring back their Kraken master. Her chief emissaries are the Black Abishai's, which can be found with the merrow in many places, as well as with their Wight allies.
DESCRIPTIONS OF DOMUNZ GODS:   DHOGLEC - covered in animal furs and vines, accompanied by a Jaguar, darker skinned humanoid with long brown hair, deep dark green eyes.    BUSHANNY - Wears grey and sickly green robes, almost clerical in nature, also has a Deathhead mask and a Black Hour glass on his belt. White human male, average height, neatly kept hair and beard, wry smile below his light green, almost blue eyes.    HEBRATAULT - Nordic looking woman in shining mithril armor, with a massive crossbow slung across her back along with a pair of spears and a greatsword. On her belt are two shortshorts and on her boot is clearly a dagger, she is a fierce warrior, and is very well-built for the job, standing over 6 feet tall and well-muscles, with a darker complexion, black hair, and deep brown, almost magenta eyes.    GRANTONES - Thin, scholarly looking god in golden robes, with books hung from holsters on his sides, wearing stylish brown boots and with a quill stuck over his ear. Looks almost asian, with a lighter complexion and golden iris's that seem to match his robes.    MELIKE - Wearing a simple top and a short, and a shorter dress, all of her clothing seems to shimmer as she moves, and is just shy of being see-through, as Melike is not shy of showing some skin. With a tun-kissed complexion, dark blonde hair, and hazel eyes with a hint of orange in them, she stands at average female height.    KATULGA - All white robes, no pupils in her eyes looking like a blind woman, only she moves like she can see everything around her. Speaks very softly, and moves with a grace and ease of movement that is almost hallucinogenic to watch. Beautiful curly red hair is a stark contrast to her simple robes.    DUNETAA - Relatively short woman bearing a trident and rags that seem to be partly composed of seaweed, ship sails, and the skins of sea creatures, with fringe work that resembles ocean foam, with skin that almost looks blue itself to match her icy blue eyes. With black, wild hair that hangs down to her waste, and a demeaner of one who knows she is dangerous, and that everyone else is aware of that fact, and enjoys how nervous she makes all those around her.    GIBEVON - Short male with a pointed goatee, brown eyes, light skin, and a smile that says he is always up to some kind of mischief. Wearing dragon-hide boots said to render no noise no matter how hard Gibevon stamps, a cloak that turns him invisible when the hood is thrown up, and gauntlets that are said to have an infinite supply of poison darts for his enemy.
Type
Religious, Pantheon
KEYRTH's GOD: (C2)

Peace Domain: Peace Deities

Boldrei (Eberron)
  • PROVINCE: Community, home
  • CLERIC DOMAIN: Life, Peace
  • COMMON SYMBOL: Fire in a stone hearth (floor of a fireplace)

Peace Domain
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.

Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids those who are driven to fight for the way of peace.

OFTEN OPPOSED TO:

The Sovereign of Death and Decay, The Keeper represents greed and gluttony, the inverse of his brother Kol Korran's focus on material wealth and generosity. He is seen as the hunger in the dark, grabbing hold of anyone straying too far from the light. He alone is able to waylay dead souls on their way to Dolurrh and it is said that once in the Keeper's clutches a soul may never escape. Because of his association with souls and the afterlife he has become almost the default deity of necromancers across Eberron.

The son of Onatar and Olladra and the brother of Kol Korran, the Keeper is often portrayed as gaunt or grossly fat human, a lich or ghoul, or sometimes a skeletal dragon.