This post will have a few character creation notes from when I was getting set up, while framing out how I'm going to use colors and icons to help keep track of what I'm doing. Basically, anything I want to be able to skim for quickly later, I'm going to put a box around it.
I had my concept in mind - a "palace functionary" in the heart of some rich noble house. They aren't actually nobility, but might as well be, for all the infighting and hierarchy involved in maintaining control of the family business. This character would be a vassal, rising through the ranks, and test scores showed they'd be worth a little training for a more specialized role. (Then their mentor would be assassinated and events would proceed from there.)
There's more like that, but you get the idea. At some point, I'll start the game and have to ask the Mythic oracle some questions.
Another thing I like about the Mythic system is the idea of "Context". The decisions you make about what is happening depend on the context. The context might change mid-stream, but it is deliberate, not just random. So I'll start each thread with a little bit of context, along with a sidebar note about how Chaotic it is right now.
Chaos: 5
Without slowing down, Natalya looked over her shoulder. A tall woman emerges from the tunnel and gestures curtly. Two guards step across the broken soil and into the forest to give chase, hunting hounds bounding ahead of them. Directly toward Natalya....
Narrative and notes will go in plain text like this. At the end of each scene, Mythic encourages you to log what new plot threads were opened in the scene, which ones might have been closed off, and any new NPCs that might come back later. All those things populate random tables in your Mythic play materials, so three sessions from now, the innkeeper might pop back up while you are investigating a cult or something. What's that about?
Natalya
Hit Points: 6/6Effort: 2/2
System Strain: 3/8
Silver: 37