Grail Knight
"A Grail Knight, one of the virtuous few who had long quested for the Grail, driven ever onwards by visions of the Lady of the Lake to seek for her chalice in far-off lands, to vanquish evil, to aid the needy and forever prove his virtuous heart in the heat of battle. If this knight was such a warrior, then he had supped from the Grail; blessed beyond all men and honoured with a life of service to the Lady. A Grail Knight... A saint amongst men, a warrior beyond compare who had slain great monsters, fought in wars beyond number, vanquished the most dreaded of foes and who had been granted powers beyond the ken of mere mortals."
Overview
"He seemed like an immortal, divine paladin, a faultless living legend, and strength, majesty and faith radiated from him like the heat from an inferno." Considered the ultimate human warrior, a Grail Knight is a successful Questing Knight who has fulfilled his quest. He must slay Orcs, Dragons and countless other monsters, fight duels with Chaos Knights and resist all manner of worldly temptations. If he is true to these challenges, he will find his way to a hidden glade and behold the Lady of the Lake, only then is he allowed to drink from the holiest of artifacts, the Grail. Upon this moment he becomes a Grail Knight, infused with part of the goddess's own power. Among the most fearsome fighters in the World, only the most skilled Blood Knights and Chaos Champions can hope to match a Grail Knight in combat. To defeat them is made harder still by the fanatical Battle Pilgrims, warriors who swarm around their living saint, slaying all who are unworthy to reach their master. Very few knights survive and fulfill the quest for the Grail, having to travel the world slaying the greatest of enemies and performing many heroic deeds. Fewer still survive a taste of the blessed waters from the chalice, for only the truest exemplars of knightly virtue, Paladins with souls unsullied and free of taint, are able to drink it and live. Grail Knights have vastly changed lives having supped from the Grail, becoming irrevocably committed to the service of the Lady of the Lake. They stand taller and broader in stature than before. In battle and on campaign they can endure greater hardships than any ordinary knight as if they were of no effect. Mighty foes will look upon them with fear. When they speak, their voices will be far richer than those of normal men, demanding awesome authority and inspiring confidence in all who listen. They know no fear or despair. Even magic often fails to affect them at all. The mystical waters of the chalice ensure that Grail Knights are granted lifespans many times that of normal men, as well as other, stranger gifts. All signs of age, scarring and fatigue are removed. They are blessed with enhanced strength, speed and endurance. Many have been known to heal wounds and possess the gift of prophecy, while others are protected by auras of shimmering energy. Riding into battle atop the greatest Warhorses, the ground beneath them is often surrounded by a faint, glowing mist. Grail Knights are feared, esteemed, and respected throughout Estokia and beyond. Not even the greatest Knights of the Borinth can match these living saints in combat, their enemies cut down in their droves by the righteous fury of the Lady. Each Grail Knight takes over the duties of guarding the holy sanctuaries of the Lady. These are often simple places such as Lakes or woodland groves, but all are sacred to the Grail Knights. Should a corrupted creature set foot within one of these places they will face the awesome fury of its defender, for the Grail Knight will never flee from his defence of the Lady’s land. Indeed, many foes will meet their end by his sword long before they stray into the fields of his domain. A Grail Knight will only leave his sanctum in dire need, eschewing the luxuries of a noble life for a lifetime of service. Although many nobles often decide they can best guard these places by defending the realm, and so retain their titles, fiefdoms and other responsibilities. Sometimes, when all seems lost, a knight defending his land against impossible odds will be joined by a Grail Knight, coming unbidden to fight at his side. Together they will beat back the foe. After the victory the Grail Knight will ride off, seeking no reward for his efforts. During times of dire peril, the lord of a domain might send word to any Grail Knights in the region, asking for their assistance. The arrival of a Grail Knight at the gates of a town or city will result in great parades, feasts and a day of rest for all workers. Desperate crowds will fill the streets, whilst the common people fight to touch the champion of the Lady and thus share in her blessing. Grail Knights command respect and awe from all listeners, lowly Peasants and mighty Dukes alike. It is indeed a bold or foolhardy individual who will speak against a Grail Knight, for their wrath is fearsome and terrible, and their words are those of the Lady. Even within the most remote and isolated village in the realm, people tell the tales of these paragons of earthly virtue, and of their glorious deeds in the Lady's name. To the commoners of Amar, Grail Knights form a pantheon of living deities, their names spoken as a reverent mantra throughout the land, and are often worshipped in their own right. They are tireless, and know neither fear, hardship nor despair, their words and deeds immortalised forever. Some five centuries since his death, many still recount how the eyes of Riquiard of Brascard glowed with a terrible light as he slew the enemies of the Lady, while others speak of a golden aura that protects all Grail Knights from harm. Amongst the most famous of all, Laudyricus of Couronne, was believed to have been possessed of a heart so pure and noble that he was anathema to all unclean creatures and could slay them with his merest touch. A Grail Knight faces a Daemon Prince of Slaanesh Alongside famous tales of felling Dragons and other great beasts, Grail Knights are renowned slayers of both Vampires and Daemons. The divine Blessing of the Lady permeates each and every Grail Knight, and has a debilitating effect on the unholy. Lesser Undead such as Skeletons and Zombies crumble and collapse in their presence, while mighty Blood Knights and Vampire Lords find it painful even to look upon them. Wielding holy weapons infused with a portion of their own power, Grail Knights are capable of banishing the servants of the Dark Gods, breaking their grip on the mortal world. They have been rendered all but immune to the fell powers of Chaos, for the Grail sustains their noble will far more than any magical trickery. Truly, the belief in the nobility of their Lady-blessed cause is even more impervious than their shining armour.Duties
As the greatest of Amar's warriors, Grail Knights are gifted with the most sacred of mounts and equipment. Many of these living saints will often band together to form elite units upon the battlefield, or to perform important duties and tasks. The King of Amar is always a Grail Knight, for only the Lady's chosen can rule. Many Amarrian Lords are also Grail Knights, more influential than even their superhuman brethren. They are always fewer in number than the other knights of Amar, but, as proven by Gilles and his Companions in ages past, each of these supreme warriors is able to slay hordes of lesser creatures with ease. Paladins - Not all Paladins are Grail Knights, but due to the heroic deeds and martial might required to sup from the Grail, all Grail Knights are considered holy Paladins in their own right. Their courage, valour and loyalty are beyond reproach, and they defend the palaces of the Lady to the death. On the battlefield, they are fell opponents who issue and accept challenges with no hesitation. As such, bands of Grail Knights are rarely led by a single champion, for each is a renowned hero and living saint. Grail Guardians - The Fay Enchantress is one of the most revered and respected figures in all of Amar. As is fitting of someone who speaks with the voice of the Lady, she is accompanied at all times by a retinue of Knights who defend her to the death. These men, selected from among the very best of the Grail Knights, are warriors par excellence, striking down the enemies of Amar with shining blades of justice. Though rumours abound that the Fay Enchantress is none other than the Lady herself, and therefore requiring no earthly protectors, the Grail Guardians care not and defend their charge all the same. Royal Pegasus Knights - These are Grail Knights who bear the King's Royal Insignia, entrusting them with powerful Royal Pegasi. The rarest of all steeds, only the most noble of Amar can ride these dignified, sophisticated creatures into battle, acting as devastating aerial fighters who bring holy wrath from above. Royal Hippogryph Knights - Bearing the King's Royal Insignia, these are Grail Knights who have captured and tamed ferocious Hippogryphs. Riding into war atop these mighty creatures, they are an all but unstoppable force. Combining superhuman skill with bestial fury, they destroy their enemies with giant talon and blessed lance, causing fear and panic in their wake. Hermit Knights - Grail Knights can seem almost immortal, but they will eventually start to age and die. Those who are nearing the end of their lives often become Hermit Knights, guarding Grail Chapels and the powerful relics housed within. It is the Hermit Knights who allow the ancient weapons of their Chapels to be taken up in times of need, and they who offer advice and wisdom to those knights who still seek the Grail. Some Hermit Knights are served by a retinue of lesser knights and Paladins, who assist them in defending their sacred charge.Remove these ads. Join the Worldbuilders Guild
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