Combat Strategies
While the obvious strategy is to never fight them in the first place, I'm not gonna deny the potential loot and bragging rights of taking one down. So here's what you should keep in mind.
They are bigger than you, they are stronger than you, they are tougher than you, and they have about a dozen ways to violently and sadistically end you should you try and engage. You need to take advantage of wit and preparation.
You'll wanna focus on magic and alchemy. Their chitin is a little too strong for traditional weaponry; most creatures in The Winding Abyss lack what we would consider an underbelly, but they aren't without weakspots.
You gotta hit them in the glowy bits, they all have 'em. The glow comes from the bioluminescent blood coursing through their bodies, used as both a source of light and as a warning to predator and prey.
Range is key here. As any injury you cause to it has a chance of spraying you with Neurosia, and there's very little you and your party members can do to once it takes effect aside from waiting for it to wear off or using any alchemical/magical cleanses. It won't take long, but it's designed to put you in a manic state long enough for the Dreadnought to get a hold of ya.
And this doubly applies to the gas form that the females can spread out. Its purpose is to incapacitate you completely if enough of it is breathed in, to put you into a state of panic so traumatizing that your brain will quite literally block out the memory of the encounter ever happening.
If there's one thing I'd recommend prioritizing that not a lot of hunters tend to think about, it'd be flash bombs. Creatures here may not use their eyes much, but they still got 'em, and that's all the more reason to hit em where they're weakest. In my opinion, stunning them in any way you can is your ticket to win it.
Potential Loot
While the chitin is extremely strong on its own, it'll gradually deteriorate after a Dreadnought dies. If you want to whip up a set of Dreadnought armor you'll need a skilled craftsperson who can properly treat and reinforce the material to maintain most of its durability. The claw is less susceptible to this deterioration but it's still a good idea to do the same for any potential shield or weapon made from it.
In addition to the Neurosia you'll have to scrape off of the chitin, the schlop can actually be collected if you have the right container for it. Y'know, cause it's corrosive and all that. You'll have to dilute it a shit ton to get any real use out of it without also endangering yourself, but it can fetch a high price with the right buyer. (The black market, being in possession of Neurosia is illegal)
Great article, great stream, great lore. You cooked, ate, and left no crumbs lol (Just like those dreadnoughts do with adventurers) I'll stop with the glaze but just know this one's definitely going in my August Summer Camp reading compilation.
Thanks so much! I'm glad it was such a banger for you!!!
While I would love to go on an adventure, writing them is enough for me.