Flash Ammo
A single piece of ammunition that is extremely radioactive and glowing.
Mechanics & Inner Workings
This is a +1 ammo, that deals an additional 1d6 radiant damage on hit, and the target must make a Constitution Saving Throw, DC = 8 + Your Choice of Mental Ability Score Modifier + Proficiency Bonus. On a success, nothing happens, on a failure, the creature becomes blinded for 1 minute, repeating this saving throw at the start of each of their turns.