Bard
The musicians of the world, who have more magic and knowledge than their more mundane counterparts. Be careful with a bard, there is no knowing what they really know.
Career
Qualifications
Good: Perform your art to aid someone else.
Neutral: Avoid a conflict or defuse a tense situation.
Chaotic: Spur others to significant and unplanned decisive action.
Career Progression
Starting Moves
Arcane Art: When you weave a performance into a basic spell, choose an ally and an effect:- Heal 1d8 damage
- +1d4 forward to damage
- Their mind is shaken clear of one enchantment
- The next time someone successfully assists the target with aid, they get +2 instead of +1
- Whom do you serve?
- What do you wish I would do?
- How can I get you to _____?
- What are you really feeling right now?
- What do you most desire?
- Spells and Magicks
- The Dead and Undead
- Grand Histories of the Known World
- A Bestiary of Creatures Unusual
- The Planar Spheres
- Legends of Heroes Past
- Gods and Their Servants
Advanced Moves
(2-10) Healing Song: When you heal with Arcane Art, you heal +1d8 damage. Vicious Cacophony: When you grant bonus damage with Arcane Art, you grant an extra +1d4 damage. It Goes To Eleven: When you unleash a crazed performance (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll+ CHA. • On a 10+ the target attacks their nearest ally in range. • On a 7-9 they attack their nearest ally, but you also draw their attention and ire. Metal Hurlant: When you shout with great force or play a shattering note choose a target and roll +CON. • On a 10+ the target takes 1d10 damage and is deafened for a few minutes. • On a 7-9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby. A Little Help From My Friends: When you successfully aid someone you take +1 forward as well. Eldritch Tones: Your Arcane Art is strong, allowing you to choose two effects instead of one. Duelist's Parry: When you Hack & Slash, you take +1 armor forward. Bamboozle: When you parley with someone, on a 7+ you also take +1 forward with them. Multiclass Dabbler: Get one move from another class. Treat your level as one lower for choosing the move. Multiclass Initiate: Get one move from another class. Treat your level as one lower for choosing the move. (6-10) Healing Chorus: Replaces: Healing Song. When you heal with Arcane Art, you heal +2d8 damage. Vicious Blast: Replaces: Vicious Cacophony. When you grant bonus damage with Arcane Art, you grant an extra +2d4 damage. Unforgettable Face: When you meet someone you’ve met before (your call) after some time apart you take +1 forward against them. Reputation: When you first meet someone who’s heard songs about you or has heard your songs, roll +CHA. • On a 10+, tell the GM two things they’ve heard about you. • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you one thing. Eldritch Chord: Replaces: Eldritch Tones. When you use Arcane Art, you choose two effects. You also get to choose one of those effects to double. An Ear For Magic: When you hear an enemy cast a spell the GM will tell you the name of the spell and its effects. Take +1 forward when acting on the answers. Devious: When you use Charming & Open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you. Duelist's Block: Replaces: Duelist’s Parry. When you Hack & Slash, you take +2 armor forward. Con: Replaces: Bamboozle. When you parley with someone, on a 7+ you also take +1 forward with them and get to ask their player one question which they must answer truthfully. Multiclass Master: Get a move from another class. Treat your level as one lower for choosing the move.Perception
Social Status
A good minstrel is loved by all. A good bard? Loved by even more.
Demographics
Tyyros: When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
Golden: When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
Operations
Tools
Starting Gear
Max Load (9+STR) Rations (5 uses, 1 weight) Choose one instrument and one tag, all are weight 0 for you:- Mandolin
- Lute
- Pipes
- Horn
- Fiddle
- Songbook in a forgotten tongue
- repaired, family member's
- gift from a noble, beautiful
- gift from a lover, handmade
- stolen, expensive
- never before played
- Leather Armor (1 armor, worn, 1 weight)
- Ostentatious Clothes (worn, 0 weight)
- Dueling Rapier (close, precise, 2 weight)
- Worn Bow (near, 2 weight), Bundle of Arrows (3 ammo, 1 weight), Short Sword (close, 1 weight)
- Adventuring Gear (5 uses, 1 weight)
- Bandages (3 uses, slow, 0 weight)
- Pipeleaf (6 uses, 0 weight)
- 3 coins
HP Max
6+CON Damage
d6 Max Load
9+STR
6+CON Damage
d6 Max Load
9+STR
Type
Entertainment