Krimp
The Warchief of Creation
Krimp is a scab-orc that suffered from severe burns to the point of His underlying muscles to be exposed. Thus, all depictions of Krimp are of Him in thick woolen robes with a kaffiyeh, wool headdress, to cover some of the exposed portions of His face. The most defining feature of Him is His goggles and prolific used of the word "savvy." Krimp's artifice was utilized by many of His orc brethren and allies of them. His eventual death at the hands of Caladon, the Immortal Idol of Vengeance and Pacts, led to the eventual conquest against Caladon by Krakhorn, the Lord of Redemption. His mount is recognized as being a Clockwork Warg.
Dogma
Krimp was a very nervous, but excitable orc who had desires to overthrow Firebrand's tribe in hopes of becoming a Warchief Himself. He cares about the craftorcship of weapons, armor, and different inventions as quality outshines quantity. To take pride in one's work and to aim for the best suited solution is what Krimp stands for as the end result is to be the best result.
Gaining Favor or Redemption
To gain favor with Krimp, one must take pride in their work and to have it viewed in a positive light. For someone's work to make an impact on Shon is to truly gain favor with Krimp. To fail in these is to lose favor with Krimp and redemption is only gained through the blessing of Krakhorn, the Lord of Redemption.
Ranking requirements
Only those who are of a divine ranking of 8 (Vicar General) have earned the chance to worship Krimp.
When an orc has crafted something truly unique to them, and it operates not only as intended but is also a masterful craft, then Krimp's favor will be gained. To make your mark in orc society, or even amongst your peers, is an accomplishment in itself. Gaining insight on Krimp's guidance and performing His tasks will earn His favor and eventually you earn His blessing of promotion. This promotion allows one's prayers to be heard from Tuhorn, the Warchief of Thieves. Religious promotion does not prevent one from praying to their prior deities and thus Tooth, as well as the other Warchiefs, can still be sought for guidance.
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