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Elf

The Elves are one of the most populous races inhabiting Omen, or Omedei as they refer to the world as. They are known to live in many different environments, intermingling with other races harmoniously. They view themselves as mediators when conflict arises without them, but are instigators if action isn’t taken when necessary. Elves are also known for their poetry, dances, songs, lorekeeping, and magical prowess. They favor natural beauty and anything that threatens their homes is met with fierce, unrelenting force. It is recognized that there are a multitude of different type of elves, with the most prominent ethnicity found around the world being the High Elves, also known as Aredhel (Singular) or Aredhil (Plural) in the elvish language.
 

Elven Traits and Culture

 

Elves and Personality

 
Elves can come off as rather stern, with the ones that tend to laugh and smile more being the ones that became adventurers to see the world. Elves can be pretty focused and ambitious with their goals, and often times will seek out others to share their experiences. Elves typically wave off insults and threats, knowing that they have lived long enough to have heard and dealt with worse.
 

Elves and Physical Descriptions

 
Elves have been known to be slender and smaller in stature. They are typically 5 to 5 3/4 feet in height and typically weight about 95 to 135 lbs. They tend to have pale skin and dark hair with verdant eye colors. Elves naturally don’t have body hair or facial hair. An elf reaches adulthood at about the age of 110 and the oldest known elf has reached the age of 640 years!   Elves don’t sleep like other races do. For about four hours a day, elves will meditate and thus gives elves the same benefit as eight hours of sleep! It’s still a mystery as to whether or not elves dream, but it’s assumed that they do.
 

Elves and Relations

 
Elves have been known to enjoy the company of all races. They hold only ill will towards orcs for how their peoples have fought in the past, but are willing to look past it due to how they’ve been aiding the world’s protection. Certain groups of elves even receive assistance from beings known as the “Balahran,” or in their language, “Scourge Raiders.” These beings, being nicknamed “Lizardkin” by other races, are lizardlike and are known for protecting those who struggle to protect themselves in exchange for something in return. For certain elves, this is in exchange for shelter. Those very elves have been known to be rather...large in comparison to their slender counterparts.
 

Elven Culture and Their Lands

 
Elves prefer to live in wild expanses that haven’t been tamed. However, elves don’t have a formal government, and are led by the fundamentals of their “clans.” As such, they live deep in forests and are rarely seen outside of their forest homes.   Elves have been known to be foragers and very adept at hunting. It is known that they also hold the secrets of blasting powder weaponry. They use it rather actively when hunting, and have been credited with innovations such as guns and fireworks. Otherwise, their clothing is what catches the eyes of others and typically is what is sought out by nobility of all kinds.   In terms of professions, elves are commonly found as bards, artists, or merchants. Other races, such as humans, usually enjoy meeting elves just to learn their secrets, which elves themselves usually enjoy, since they enjoy the drive that humans have over other races.
 

Elves and Religion

 
Elves have an interesting way of worshipping their deities, or to “Idols” as they refer to them as. Elves like to emulate their Idols and will dress themselves to look just like them, thus causing the belief of other races that all elves “look alike”. Many elven adventurers even seek to acquire enough coin to permanently change their appearance to look like one of these Idols. The commons Idols in elven culture are Jack, Aust, Nadir and Meredith. There are also elves that don’t worship an Idol. These are seen as outcasts, and are referred to as “Danwaith”, or “Back-Turned Folk.”
 

Elves as a Playable Race

 

Elven Traits

 
  • Elves are Average or Medium-sized creatures.
  • Elves have a movement speed of 30ft.
  • Elves maintain roundabout the same qualities as humans, even though they weigh less.
     
  • Elves are immune to the sleep spell, and have advantage on saving throws against charms (5e Ruleset).
  • Elves have a +2 to resistance on enchantments, and are immune to the sleep spell (3.5e Ruleset).
  • Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
  • Elves have shown a distinct immunity to magical sleep spells and other stimuli. This is probably due to their mental training and trances.
     
  • Elves have Darkvision, which is superior vision in dark and dim conditions. An elf can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Additionally, elves are able to discern color in darkness through their darkvision.
  • Elves are capable of seeing twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Unlike dwarves, they can still see colors and details with this keen eyesight.
     
  • Elves are proficient with Longswords, Rapiers, Longbows, Shortbows and Firearms.
  • Elves have access to training and exposure with longswords, rapiers, longbows, shortbows, and firearms. In doing so, it isn’t hard for an elf to learn how to use these by the time they become adventurers.
     
  • Elves are capable of discovering nearby secret passages.
  • Elves are so observant of their surroundings that if they pass by a secret passage, they have a chance of stumbling upon that passage. It really depends on whether or not they are willing to undergo that venture into the unknown.
     
  • Elves are able to speak, read and write both the Common Tongue and Elvish. Additionaly, elves are able to choose between the following languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Elves are capable of integrating themselves amongst different people, and thus able to learn different languages.
     

    Elven Sub-Race Traits

     

    Aquatic Elf

     
  • Aquatic Elves gain a +2 to Dexterity, and a -2 to Intelligence.
  • Aquatic Elves gain a swim speed of 30ft.
  • Aquatic Elves have gills, and since they aren’t amphibious, they can only survive for an average of ten hours outside of water or without hydration.
  • Aquatic Elves still remain nimble and graceful, which aids them greatly when dealing with the harsh currents and constant exposure do the dangers of the sea. As such, Aquatic elves are considered to have the same dextrous trait and to be sturdier than normal elves, however they aren’t as fortunate when it comes to thinking clearly.
     

    Dark Elf

     
  • Dark Elves have a +2 to Dexterity, and a -2 to Wisdom.
  • Dark Elves have their Darkvision range increase from 60ft to 120ft.
  • Dark Elves are proficient with firearms, rapiers, and shortswords.
  • Dark Elves are unable to use the trance meditation to rest should they wish to operate during the day. Instead, they must rest the full 8 hours to be fully rested during a long rest.
  • Dark Elves are able to speak, read and write Undercommon as well as the usual Common Tongue and Elvish. Additionaly, dark elves are able to instead choose between the following languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin, and Kuo-Toan.
  • Dark Elves, or drow, are as agile as ever. This means that drow have the same dextrous nature as most elves, however they suffer in decision-making due to their brash behavior. Being exposed to the constant changes of the sea, and the dangers of their hideouts in caves, this makes drow hardier than the typical elf.
     

    Desert Elf

     
  • Desert Elves have a +2 to Constitution, and a -2 to Charisma.
  • Desert Elves are Resistant to Fire.
  • Desert Elves gain the Falchion and Scimitar weapon proficiency, losing the longsword and rapier weapon proficiency as a result.
  • Desert Elves are able to speak, read and write the Common Tongue and Elvish. Additionaly, dark elves are able to instead choose between the following languages: Abyssal, Ignan, Draconic, Orcish, Goblin, and Giant.
  • Desert Elves are not as alike as most would believe. They are very hardy and tough people, and are naturally resistant to the heat of the desert. This would imply that instead of being physically weaker, they are actually the opposite. Even though these elves appear to lack the social tact to be approachable, they barely speak to anyone anyway.
     

    High Elf

     
  • High Elves gain a +2 to Dexterity, and a -2 to Constitution.
  • High Elves have proficiency with the Perception Skill (5e Ruleset).
  • High Elves have a +2 with the Listening, Spotting and Searching skillsets (3.5e Ruleset).
  • High Elves, being the most common of the elves, have shown to be very nimble and elegant with their movements. As such, high elves are considered to have a higher dexterity, however they are rather fragile.
     

    Wood Elf

     
  • Wood Elves gain a +2 to Strength, and a -2 to Intelligence.
  • Wood Elves have a movement speed of 35ft instead of 30ft.
  • Wood Elves have proficiency with the Perception Skill (5e Ruleset).
  • Wood Elves have a +2 with the Listening, Spotting and Searching skillsets (3.5e Ruleset).
  • Compared to their High Elf counterparts, Wood Elves are nothing like them. Wood elves seem to be extraordinarily strong, however, they are more instinctual than tactical. This would imply they aren’t the most reliable at planning things out.

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