Sîdhumra Palace
Purpose / Function
Sîdhumra Palace purpose is to host great receptions in order to strengthen allies' relationships.
Alterations
As for now, no alterations has been made.
Architecture
The Sîdhumra Palace is a strange administrative building. Made out of mesmerizing sea-coloured stained glass and wall as pale as the whitest bones, the building standout of others ohtan buiding by its pecualiar architecture.
Vast enough to host numerous delegations during somptuous receptions, Its aura is that bright to be qualified as star among the stars. The subtle and meticulous layout of the stained glass make that every light, even faint, cast a subtle reflection, making it a beacon in the night.
In front of the door lie a garden, with only endemic or ohtan engineered flora. Each family has its own grove except in the palace immediate vicinity, where one can see them blended hamoniously.
As you draw closer from the garden entrance to the door, you can notice that the plants are sorted according to the main families in Ohta'mando: The first are Svit'kaera's favorite ones, who majestly oppose the delicate solenal tint of the Delu'swi ones. Then come the contained gracefulness of the Isil'lasse and their arcane-infused flowers, which drasticaly contrast with the freedom and wildness of the Lhoss'llaerwen ones. Ultimately, Some banished and ſè'lnè'syl flowers circle the door.
The front double door is as sorted and harmonious as the garden: The wood came from the deep forest of the Lhoss'llaerwen, reinforced with metals: either silver with some saphir sparkled on it or gold with tiny ruby. The two knobs are made out of resin with trapped shell on it. The doormat is simple and coloured with the deepest purple possible. The Sidhwen's personal touch consist of two stained glass layout, embrassing the door: On se left, an female elf who extend her arm above the door, and on the right, a seated dragon who reach the tiny elven hand with one claw.
When one enter the palace, reaching the entrance, another world lie before their eyes. The arrangement became entierly auqatic, remembering the abyss maw with its eternal waterfall. Waterfalls flow the wall's upper part, leading to mural aquarium populated with the greenest algaes. The aquarium leads to other ones ones directly beneath the feet, where bioluminescent algae thrives.
Globally, the room is faintly lighted from the waterfall, giving a very shallow ambiant light, making the bioluminescence light every dark corner.
Just before the ground aquarium, on the right, a small cabinet with inclined plank is present in order to respect the ohtan tradition about shoes. A vast variety of indoor shoes are present: eleven, orcish, but also tauren or vrykul among other race and, male or female.
After the entrance come the waiting room: Accessed by a double door much more simpler than the front door, this round-shaped room consist of a vast stairwell with a plenty of space, with two symetrics stairs edging the wall: The right one leading to the upper floor, and the other other one to the lower floor. On the center of that room, three couchs are facing each other, with a huge crystalline floating sphere where artistic view of Ohta'mando are displayed.
Around that sphere, three little tables are present.
The left stair, descending, lead to the aquatic alcove, a small room where the sidhwen receive her most precious - or close - guests. The room is oval-shaped, with the floor flatened, and both the walls and the floor are enchanted with illusion runes. Thoses runes displays around the floor what numerous spheres can see in the bay, several foot under the sea. The sidhwen can change which sphere field of view is displayed by touching the crytal at the entrance. the room's furniture consist of two craved basins whith a crane-shaped fountains, an elrim-like table with assorted chairs, two couchs facing the wall in order to admire the view and severals pillows around a coffee table where severals board game are genuinely layed. Ultimatly, a bookshelf, a few small furnitures like canteen, locker, cupboard lie around the room.
From this alcove, hidden behind a rune always displaying a rock, a small ascending corridor lead to the kitchen, and direct acces to special guest bedroom, occulted behind algae-like curtain.
Back in the waiting room, taking the the other stair, which lead to the upper floor, one can access on the second floor level to the season lounge. Specificaly made to receive highly distinguished and official guests, the room can display four differents furniture's layouts, based on the season. Designed for receiving great parties and be more extravagant, this special hall have have the unique asset to be under a glass dome, making the whole room shimers, based on the time of the day. Arranged according to the guest's pleasure or the meeting's subject, the staff around the Sidhwen always give the desired subtetly to the decoration in order to reflect what is actually happening on it.
From that masterpiece, another descending corridor leads to the kitchen, and also a direct access to the official suites. Each suite consist of at least a bedroom, a restroom, and a bathroom (With either a shower or a/some baths)
Two private room are left, well hidden fromt the public view: The Sidhwen's bathroom which consist of a cave with a clean water basin, and her restroom, which remains a complete mystery.
Founding Date
10032
Parent Location
Owner
Ruling/Owning Rank
Owning Organization

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