There Is No Cure
There Is No Cure
Requires Vampirism
Reaction - Whenever you would take damage from being in sunlight because of Vampirism, you may use your reaction to negate the damage.
Action - Roll Medicine, then gain an effect based off your roll.
Reaction - Whenever you would take damage from being in sunlight because of Vampirism, you may use your reaction to negate the damage.
Action - Roll Medicine, then gain an effect based off your roll.
| Roll
Effect
|
|---|
| 0-9:
Fail a death saving throw.
|
| 10-19:
Regain 2d4 hit points.
|
| 20-29:
Regain 4d4 hit points.
|
| 30-39:
Gain resistance to necrotic damage for 1 day.
|
| 40-49:
Your Constitution becomes 30 for 1 hour.
|
| 50-59:
Gain immunity to exhaustion for 1 minute.
|
| 60+:
Lose the Undead creature type.
|
