Child of the Storm
Child of the Storm
Requires Windspeaker
At the end of your turn, you may attempt a DC 20 Dexterity saving throw. If you fail, you take 2d8 lightning damage. If you pass, choose a creature within 5 feet of you to make a DC 20 Dexterity saving throw or take 2d8 lightning damage.
At the end of your turn, you may attempt a DC 20 Dexterity saving throw. If you fail, you take 2d8 lightning damage. If you pass, choose a creature within 5 feet of you to make a DC 20 Dexterity saving throw or take 2d8 lightning damage.