Session 20 - Within the Winding Way Report
General Summary
Moonday 10 Ready'reat (continued)
Under the ruins of the abbey, following a fierce battle, the Try-hard Misfits settle down for an hour to rest and recuperate. As they begin to get comfortable, the door handle suddenly rattles and turns. The barricade creaks, but resists and holds fast. After a moment, the handle's rattling settles, and it returns to a dormant state. The rest of the hour passes without incident. Feeling revived, the group discusses what to do next. Kyra opines, "We should finish exploring this area. Once we clear it, then we can head after the treasure that Bayleaf referenced." "Hmmm," Karia speaks up, "Won't Bayleaf just go get it himself? I mean he did try to use his knowledge as a way to buy his passage off of here." "Yea," Nar joins in, "He's likely going after it himself right now. I'd feel a lot better knowing that we have it instead of him." The Try-hard Misfits quickly pack up, then carefully crack open the door to peek into the main room where the veterans continue to play dice and drink. The party crosses over to the meditation room. Nar inspects the concealed door behind the curtains discovering that the door will open easily. Behind her, Kyra summons her dark, arcane energies to animate another skeleton from her magical bag. The party opens the door revealing a ten foot wide hallway that opens into a larger room twenty feet away. Two large skeletons with horns curving out of their white skulls wield giant axes block the way forward.Dear Thief: A lot of work for nothing, wasn't it?The party grouses for a moment, then Kyra suggests, "Let's head through the normal door first. We can take the hidden door afterward." Warily, the party approaches the door. Cautiously they open it and see a winding hallway serpentines until it fades out of view unfolds. Following it, they navigate through the route turning occasionally as it twists and turns, eventually arriving at a choice between a door and another hallway. Opting for the door, a loud thwack sounds as a trapped crossbow cracks, firing a bolt which lodges itself into the floor of the doorway. After more exploration, and a few dead ends, Armando opens the door as Karia notices something amiss with the floor and pokes her sword straight through it. Startled, she exclaims, "It's just a projection! There isn't anything really there!" as another twang is heard from a crossbow trap behind them. Kyra activates her boots to hover across the gap as Nar follows along climbing along the wall. Together they examine the far wall looking for a hidden door, but find it solid. Retracing their steps, the party tries a new path. Suddenly, the specters come floating through the wall attacking Adlia, but she quickly responds and brings the divinity of Ehlonna upon it blasting it from existence. Together the rest of the party joins the battle until the other specter dissolves into nothingness.
Looking back up the hallway, the party sees a crystal statue carved into the shape of a minotaur and a foul odor permeates the hallway. Quietly Kyra asks, "Ugh. That's rank, but why do I know that stench?"
Rewards Granted
Experience Points:
1,500 xp/person
1,500 xp/person
Missions/Quests Completed
Discovered and Entered the Winding Way
Related Reports
Notes
Experience Points Calculation:
Total Experience =7,500 /# Players (5) = 1,500 per person
| Creature | Number | Experience | Total XP |
|---|---|---|---|
| Minotaur Skeleton | 2 | 450 | 900 |
| Bodak | 1 | 2,300 | 2,300 |
| Specter | 2 | 200 | 400 |
| Vampiric Jade Statue | 1 | 3,900 | 3,900 |
Total Experience =7,500 /# Players (5) = 1,500 per person




